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Steam News17 June 202618d ago

v6.1 - AK-47

AK-47 Introducing Nasty Zombie's first assault rifle, and of course it had to be the legendary AK-47, perhaps the most iconic assault rifle of all time.

In this update4

Full notes

Full Nasty Zombies update

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What changed

3 fixes2 additions9 changes1 removal
  • Gameplay
  • Balance
  • Events
  • Server
  • Fixes
  • Maps
changedAK-47The AK-47 boasts a massive base DPS of 2,000 and critical DPS of 4,000. Though it has one of the longest reload durations of any gun at 2 seconds.
addedWeapon RebalanceWith the introduction of the new Assault Rifle class, we are rebalancing all machine gun classes to give each weapon type its own distinct identity and niche.
changedSubmachine Guns (SMGs)The Role: Close-range, high-risk, high-reward.
changedSubmachine Guns (SMGs)The Changes: While they remain less accurate at distance and have lower base damage, the bulk of their power now comes from precise critical hits.
changedSubmachine Guns (SMGs)Adjustment: Critical multiplier increased to 2.5x .
changedLight & Rotary Machine Guns (LMGs/RMGs)The Changes: These heavy hitters focus their damage on body shots to shred through hordes. Their base power has been increased and their critical multiplier has been reduced.

Nasty Zombies changes

changedThe AK-47 boasts a massive base DPS of 2,000 and critical DPS of 4,000. Though it has one of the longest reload durations of any gun at 2 seconds.
addedWith the introduction of the new Assault Rifle class, we are rebalancing all machine gun classes to give each weapon type its own distinct identity and niche.
changedThe Role: Close-range, high-risk, high-reward.
changedThe Changes: While they remain less accurate at distance and have lower base damage, the bulk of their power now comes from precise critical hits.
changedAdjustment: Critical multiplier increased to 2.5x .

AK-47

Introducing Nasty Zombie's first assault rifle, and of course it had to be the legendary AK-47, perhaps the most iconic assault rifle of all time.

The AK-47 boasts a massive base DPS of 2,000 and critical DPS of 4,000. Though it has one of the longest reload durations of any gun at 2 seconds.

Weapon Rebalance

With the introduction of the new Assault Rifle class, we are rebalancing all machine gun classes to give each weapon type its own distinct identity and niche.

Submachine Guns (SMGs)

  • The Role: Close-range, high-risk, high-reward.

  • The Changes: While they remain less accurate at distance and have lower base damage, the bulk of their power now comes from precise critical hits.

  • AdjustmentCritical multiplier increased to 2.5x .

Light & Rotary Machine Guns (LMGs/RMGs)

  • The Role: Sustained fire and crowd control.

  • The ChangesThese heavy hitters focus their damage on body shots to shred through hordes. Their base power has been increased and their critical multiplier has been reduced.
  • AdjustmentBase damage increased , and critical multiplier adjusted to 1.5x .

Assault Rifles (ARs)

  • The Role: The ultimate versatile middle ground.

  • The Changes: ARs bridge the gap with high baseline damage and reliable precision, making them the most adaptable class in your arsenal.

  • Adjustment: Features a balanced 2.0x critical multiplier.

In Other News...

  • Fully remodelled the Enfield No. 2.

  • Added an Aiming Down Sights sensitivity slider.

  • The Bastion Invocation now protects you from the effects of being electrified.

  • Adjusted most camos to no longer cover the full gun, leaving non-metal parts unaffected.

  • You can no longer aim down the sights of some guns during reloading.

  • Fixed a fatal error when returning to the lobby in multiplayer.

  • Fixed zone names being incorrect in multiplayer when opening zones.

  • Fixed some achievements that wouldn't unlock. If there are any more that don't work let me know!

  • Made small tweaks to the church map.

Source

Steam News / 17 June 2026

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