Full notes
Full Nasty Zombies update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- UI and audio
- Performance
- Gameplay
Nasty Zombies changes
Theatre Progress Update
Hi everyone, Just wanted to give a quick progress and life update.
In September, I started my final year at university, and I’ve been fully focused on my two modules this semester. That’s left me with very little free time to work on the Theatre map.
The blockout is pretty much complete, but I’ve yet to start creating the assets. There’s a lot to make - not just the map’s assets, but also a range of new weapons and some brand new game mechanics.
Keep in mind I’m a solo developer, and this is a massive undertaking, so it’ll likely be a few more months before everything’s finished and ready for release.
Anyway... here are a couple of very early teaser pics!
v5.0.7 - Bloom & Brightness
The "Begin" button now redirects the player to unlock a miracle if they haven't already.
Reorganised the graphics settings and moved FoV to the controls page.
Added graphics presets (Performance, Balanced, and Quality).
Added bloom (you can disable this in the graphics settings).
Added a brightness slider.
Added a volumetric fog toggle. (I don't recommend turning this off as it looks really bad. Only if you really need that tiny bit of performance bump.).
v5.0.8
Z-Ray Vision works again.
Adjusted the placement of the torches and snake heads in the colosseum.
Enabled MegaLights for RTX graphics cards.
Source
Changelog.gg summarizes and formats this update. How we read updates.
