Full notes
Full Nasty Zombies update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes0 additions2 changes1 removal
- Balance
- Gameplay
changedRay Gun BuffIncreased Ray Gun Damage from 1500 to 3000.
removedRay Gun BuffRemoved Ray Gun Radius Damage Clamp (The inner 50% of the radius it would be full damage, and the outer 50% of the radius would scale from full to zero.)
changedRay Gun BuffThese changes will make the Ray Gun more viable in Grounded, and a much better weapon for tackling Cursed zombies.
Nasty Zombies changes
changedIncreased Ray Gun Damage from 1500 to 3000.
removedRemoved Ray Gun Radius Damage Clamp (The inner 50% of the radius it would be full damage, and the outer 50% of the radius would scale from full to zero.)
changedThese changes will make the Ray Gun more viable in Grounded, and a much better weapon for tackling Cursed zombies.
Ray Gun Buff
Increased Ray Gun Damage from 1500 to 3000.
Removed Ray Gun Radius Damage Clamp (The inner 50% of the radius it would be full damage, and the outer 50% of the radius would scale from full to zero.)
These changes will make the Ray Gun more viable in Grounded, and a much better weapon for tackling Cursed zombies.
Source
Changelog.gg summarizes and formats this update. How we read updates.
