In this update3
Full notes
Full Nasty Zombies update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Balance
- Fixes
Nasty Zombies changes
New "Play" Screen
Removed the "Maps & Modifiers" button and merged it into the "Play" Button.
You will notice a new section on the left of play screen, Archetype.
Archetype is an upcoming gameplay option that allows you to play the game in a totally different way.
Stay tuned for more information!
Weapon Rebalance
Katana
Swing animation has been buffed to a full 180 degree sweep, upped from 120 degrees.
M134 & Bren
Reclassified as a Machine Guns.
Increased Limb Damage multiplier from .5 to .75
Zombie Changes
Crawling Zombies now move at half the speed of normal zombies, and their speed can no longer exceed the players walk speed.
Crawling Zombies no longer collide with walking zombies.
Crawling Zombies now spawn at a 1/24 chance, previously was 1/10.
Legless crawling Zombies will now block the player, but their collision is smaller.
Cursed Zombie animation speed has been slowed to match its larger scale.
Cursed Zombies will now collide with each other.
In Other News...
When you are in an area that empowers zombies, such as outside the map, a vignette will be applied to the screen and a creepy audio cue will play.
In the Church, moved the lever in the dining room and added a new lever in the kitchen.
Fixed a bug where you couldn't open the gate in the Colosseum.
The Colosseum lighting is brighter, and the night time variant now has a 1 in 10 chance, instead of 50/50
Slightly slowed the standing animation of spawning zombies in earlier waves.
Source
Changelog.gg summarizes and formats this update. How we read updates.
