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Latest MycoRelic updates
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Early Access Patch v0.3.276
Bugfixes Fixed issue where persistent passives tied to items would end if you died (Residual Spirits, Numb Skull, Range Finder). Fixed issues related to aiming a ranged weapon and getting stuck in the walking movement m…
Early Access Patch v0.3.262
Fixes: Banks no longer delete items that are inserted into them when there are no slots remaining in the bank. Items inserted into a full bank are returned to the inventory. Fix for parameters less than zero (weaknesses…
Early Access Patch v0.3.256
Combat & Balance Blocking Block has been reworked to be percentage-based rather than a flat value. Block rating now directly scales how much incoming damage is absorbed, and applies after resistances. Blocking damage no…
Early Access Patch v0.3.213
Combat & Ability Updates Increased 1H sword hit radius for more consistent melee combat. Inheritor split-shot should deal damage now. Fertilize should work consistently in multiplayer. Residual Spirits passive should wo…
Early Access Patch v0.3.191
Adjustments to zizifek damage zones and montages to reduce the feeling that you get hit when you shouldn't. Made spirit empower actually cost what it says in the UI (1 charge). Fixed a config issue that made shield bash…
The Storm Temple - Stability & Survivability Update
Hello everyone, Today we’re releasing our Spring update, bringing fixes to multiplayer save issues, smoother early and mid-game progression, and a new area to explore. Over the past two months we’ve focused heavily on s…
The Flaming Wind Pre-Release - Early Access v0.3.058
Flaming Wind Zizifek Zizifek is the hardest boss we've made to date. Bring plenty of water. We really enjoy the fight but are interested in feedback surrounding balance. Some of you may remember Zizifek from very old ve…
Early Access Patch v0.3.010
Protochasm Changes: Added a work around for the first floor not generating by re-triggering the generation in circumstances where it doesn't generate. Enabled level streaming for all floors of the protochasm, this shoul…
Early Access Patch v0.3.003
Thanks to a few bug reports, we've fixed a few things wrong with the most recent update. Fixed blade traps dealing damage every tick Fixed enemy spiritballs dealing double damage Fixed a fungal mind having 200 charge Fi…
Into the Protochasm - Early Access Patch v0.3.000
This update brings performance improvements, reworks, balance changes, and new content focused around the Protochasm. Below is a full breakdown of everything included. Ability System Stability A major issue causing cras…
Development Branch Patch v0.2.953
Dev Branch Now Open Hey everyone. We've made the decision to open up the dev branch and get feedback on new things before we push this update to the live branch. If you're interested in seeing what we've been cooking fo…
Early Access Patch v0.2.887
Added two new passive abilities to the censor and chisel: Range Finder 0, +1, +2: Censor heads increases player targeting distance for Junk, Common, and Uncommon Tier by 20%, 40%, and 60%. Numb Skull 0, +1, +2: Chisel h…
Early Access Roadmap
Early Access Feedback So Far For starters, thanks to everyone who has engaged with MycoRelic over the past couple weeks. Launching into Early Access has been a fun, but stressful, ride for us and we are thrilled to see…
Early Access Patch 0.2.878
Quality of Life: - Added a confirm screen to delete characters. - Extended damage zone for 2-handed swords into the hilt to make slashing heavy attacks more consistent. - Fixed issue where Atlatl Darts stuck in the play…
Early Access Patch 0.2.860
Fixes: Fix for boss respawn trapping players in the arena if they stayed too long after the boss died. Fix for issue that was preventing players from getting the full reward from their dungeon run after killing the gole…
Early Access Patch 0.2.860
Fixes: Fixed issue where the save state of doors, buttons, items, and world actors would seemingly reset for no reason. Fixed Aaks Dungeon floor 2 and floor 3 drop tables not dropping Aaks Fighter Plate. Balance: Tier 2…
Early Access Patch 0.2.856
Improved Rift Network There is now a rift that connects the central village to crab island. The crab island and bunker rifts now connect to the central island in different locations. Fixes: Fixed issue where enemies usi…
Early Access Patch 0.2.851
We forgot to enable world save / load with the last patch. It has since been re-enabled. We hope this hasn't caused too big of a disruption. The intern who let this happen has been sent back to Lumby. Fixes: Re-enabled…
Early Access Patch 0.2.848
Bunker Optimization: Be on the lookout for anything weird going on in the bunker as the process of breaking the level into smaller chunks may have introduced new issues. We have combed over it a few times but we may hav…
Early Access Patch 0.2.846
Fixes: Fixed issue where equipment dragged into the backpack onto other equipment would be lost, duping the other item. Fixed issue where consumables split into the consumable slot with shift drag would duplicate the sp…
