Update log
Full MycoRelic update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Maps
- Workshop
- Fixes
- Security
Quality of Life:
- Added a confirm screen to delete characters. - Extended damage zone for 2-handed swords into the hilt to make slashing heavy attacks more consistent. - Fixed issue where Atlatl Darts stuck in the player would block interact prompts. - Fixed interact prompt secondary color becoming red after extended play. - Altered how negative resistances are displayed in the UI. - Fixed empowerment FX issues when applied to players. - Fixed issue that caused items spawned by breakables to not be visible. - Changed "agnostic limit" to "universal limit" and updated its icon. - Fixed issue where staff would fail to fire a projectile immediately after casting spiritball. - Altered staff moveset to shoot instead of sprint attack / dash attack. - Fixed Breaker armor set ground items using Aaks Fighter set meshes. - Fixed Grass armor set ground items having outdated meshes. - Various other miscellanious fixes around the maps. - Items dropped by npcs are now influenced by character launch direction.
Balance:
- Fixed an issue that caused players to not recieve an intended +50% flinch resistance during attacks. - Fixed an oversight that caused Jajapots to heal dramatically more than intended. - Reduced damage of lighthouse boss and bunker bosses. - Enshugoo bubbles now deal slightly more damage. - Shield bash and hammer push have been reworked to scale with your poise damage. - Scrap hacker now has +1 dusk resist. - Removed Big Cutter from the droptables of enemies in the Crab Island Lighthouse. - Removed Steel Shell Hoplon from Crab Island. - Updated NPC Dart Damage to match player Dart Damage (2 to 6). - Slightly increased spirit resistance on lower tier Enshugoo enemies.
NPC Behavior:
- Fixed behavior that allowed disclauncher enemies to fire even if staggered out of a reload. - Fixed issue where NPCs would in-air stagger when hit by blade traps when dead. - Reworked character launch scaling to prevent wisps from being accelerated to light speed. - Fixed issue that allowed downed players to move around after being hit by an attack by the bunker boss. - Fixes to protochasm boss (the ball) wakeup behavior. - Reduced flee distance of Atlatl Ranged enemies.
Exploits:
- Fixed an exploit allowing the player to restore their ability to run while being slowed by entering and exiting menus. - Extraction rooms in the protochasm now only allow players to leave when all players are present.
Source
