MycoRelic
Steam News 12 May 20268d ago

Early Access Patch v0.3.276

Bugfixes Fixed issue where persistent passives tied to items would end if you died (Residual Spirits, Numb Skull, Range Finder). Fixed issues related to aiming a ranged weapon and getting stuck in the walking movement m…

Update log

Full MycoRelic update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

3 fixes4 additions7 changes0 removals
  • Store
  • Gameplay
  • Fixes
  • Balance
fixedFixed issue where persistent passives tied to items would end if you died (Residual Spirits, Numb Skull, Range Finder).
fixedFixed issues related to aiming a ranged weapon and getting stuck in the walking movement mode.
fixedFixed some visual issues that could occur when setting shadow settings to Ultra.
addedAdded a field of view slider.
addedAdded controller cursor sensitivity setting.
addedAdded separate vertical and horizontal sensitivity modifier settings for both mouse and controller look sensitivity.
Increased walking speed150 to 200

Bugfixes

  • Fixed issue where persistent passives tied to items would end if you died (Residual Spirits, Numb Skull, Range Finder).

  • Fixed issues related to aiming a ranged weapon and getting stuck in the walking movement mode.

Settings

  • Fixed some visual issues that could occur when setting shadow settings to Ultra.

  • Added a field of view slider.

  • Added controller cursor sensitivity setting.

  • Added separate vertical and horizontal sensitivity modifier settings for both mouse and controller look sensitivity.

New strafe behavior setting with three options:

  • Always: Strafe if a weapon is out.

  • Targeting or Shooting: Strafe only when targeting or shooting.

  • Automatic (Default): Uses Always setting when mouse input is detected and Targeting or Shooting setting when controller input is detected.

Balance

  • Reworked 1h Spears to play more defensively.

  • Reduced forward movement in the light attack.

  • Moved the weapon further forward in the character’s hand to extend reach.

  • Increased walking speed from 150 to 200.

  • Made it so you can jump while reloading the atlatl.

  • Reworked the logic that determines where your shots land while using a ranged weapon and targeting.

Source

Steam News / 12 May 2026

Open original