Update log
Full MycoRelic update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Store
- Gameplay
- Fixes
- Balance
Bugfixes
Fixed issue where persistent passives tied to items would end if you died (Residual Spirits, Numb Skull, Range Finder).
Fixed issues related to aiming a ranged weapon and getting stuck in the walking movement mode.
Settings
Fixed some visual issues that could occur when setting shadow settings to Ultra.
Added a field of view slider.
Added controller cursor sensitivity setting.
Added separate vertical and horizontal sensitivity modifier settings for both mouse and controller look sensitivity.
New strafe behavior setting with three options:
Always: Strafe if a weapon is out.
Targeting or Shooting: Strafe only when targeting or shooting.
Automatic (Default): Uses Always setting when mouse input is detected and Targeting or Shooting setting when controller input is detected.
Balance
Reworked 1h Spears to play more defensively.
Reduced forward movement in the light attack.
Moved the weapon further forward in the character’s hand to extend reach.
Increased walking speed from 150 to 200.
Made it so you can jump while reloading the atlatl.
Reworked the logic that determines where your shots land while using a ranged weapon and targeting.
Source
