MycoRelic
Steam News 28 March 20261mo ago

Early Access Patch v0.3.213

Combat & Ability Updates Increased 1H sword hit radius for more consistent melee combat. Inheritor split-shot should deal damage now. Fertilize should work consistently in multiplayer. Residual Spirits passive should wo…

Update log

Full MycoRelic update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

2 fixes1 addition13 changes0 removals
  • Gameplay
  • Balance
  • Performance
  • Fixes
  • UI and audio
changedCombat & Ability UpdatesIncreased 1H sword hit radius for more consistent melee combat.
changedCombat & Ability UpdatesInheritor split-shot should deal damage now.
changedCrossroads AreaReworked crossroads between the central village and scrapped factory.
addedCrossroads AreaRe-added relic bloom in this area.
changedCrossroads AreaReworked access to the volcano and the storm temple.
changedPotential Performance ImprovementsMajor tick optimization pass across the game.

Combat & Ability Updates

  • Increased 1H sword hit radius for more consistent melee combat.

  • Inheritor split-shot should deal damage now.

  • Fertilize should work consistently in multiplayer.

  • Residual Spirits passive should work correctly now.

Crossroads Area

  • Reworked crossroads between the central village and scrapped factory.

  • Re-added relic bloom in this area.

  • Reworked access to the volcano and the storm temple.

Potential Performance Improvements

  • Major tick optimization pass across the game.

  • Many actors and systems now update less frequently or only when needed.

  • Reduced unnecessary background processing for better overall performance and stability.

  • General optimizations to ability systems, materials, and audio behavior.

AI & Navigation

  • Navmesh has been improved, leading to more reliable enemy movement and fewer pathing issues.

  • Enemies will feel harder to kill and we may need to adjust balance in certain scenarios because they are much more responsive.

  • Improvements to combat arenas (including the Golem arena) to mitigate unfair downs or stuck AI.

Fixes & World Improvements

  • Fixed multiple softlocks and progression blockers.

  • Corrected issues with traps, projectiles, and environmental collisions.

  • Improved behavior of fire and hazard areas.

  • Various visual, audio, and level polish updates across the world.

Elemental Interactions Rework

  • Started to rework the elemental interaction system.

  • Elements can now strengthen, weaken, cancel, or adopt each other.

  • Fire, water, and spirit effects now interact more naturally (e.g., water weakens fire, spirit can empower it).

  • Projectiles can interact mid-air, creating more dynamic combat moments.

  • Initial rollout applies to some abilities and zones, with more interactions coming in future updates.

  • We are still working out the kinks in this system but we are excited to make more interesting things with it.

Source

Steam News / 28 March 2026

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