MycoRelic
Steam News 29 September 20257mo ago

Early Access Patch 0.2.848

Bunker Optimization: Be on the lookout for anything weird going on in the bunker as the process of breaking the level into smaller chunks may have introduced new issues. We have combed over it a few times but we may hav…

Update log

Full MycoRelic update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

3 fixes3 additions2 changes2 removals
  • Performance
  • Gameplay
  • Store
  • Events
  • Fixes
  • Balance
addedBunker Optimization:Be on the lookout for anything weird going on in the bunker as the process of breaking the level into smaller chunks may have introduced new issues. We have combed over it a few times but we may have missed something. Hopefully this improves performance in this area for lower end rigs.
removedBunker Optimization:Merged and removed ~2,000 actors from the bunker.
fixedBunker Optimization:Fixed some infinite item respawn issues.
removedOsseous Shard Clarification:Osseous shards are meant to be lost when exiting the dungeon, either on death, or hopefully when you extract with them at an Extraction Conduit. On successful extract, the total amount is tallied and then removed from your inventory. It then goes into a reward chest corresponding to the floor you are on, if there are extra osseous shards available, they will overflow into the next floor's loot table, and so on. This is subject to change, but for now, extracting with around 1200 shards should be the maximum loot possible.
fixedOther Fixes:Fixed issue where Osseous Shards would remain in backpack even after being extracted or lost on death.
addedOther Fixes:Re-added nav mesh to Aaks dungeon as apparently it was deleted in a previous update.

Bunker Optimization:

Be on the lookout for anything weird going on in the bunker as the process of breaking the level into smaller chunks may have introduced new issues. We have combed over it a few times but we may have missed something. Hopefully this improves performance in this area for lower end rigs.

  • Split the bunker level into several smaller sublevels with their own streaming volumes.

  • Merged and removed ~2,000 actors from the bunker.

  • Out of bounds areas patched up.

  • Fixed some infinite item respawn issues.

  • Fix for some soft-locks that could occur if players re-entered the bunker to farm.

  • Enemy encounter and decoration adjustments.

Osseous Shard Clarification:

Osseous shards are meant to be lost when exiting the dungeon, either on death, or hopefully when you extract with them at an Extraction Conduit. On successful extract, the total amount is tallied and then removed from your inventory. It then goes into a reward chest corresponding to the floor you are on, if there are extra osseous shards available, they will overflow into the next floor's loot table, and so on. This is subject to change, but for now, extracting with around 1200 shards should be the maximum loot possible.

We will work towards making this system more transparent in the game as we improve the Aaks dungeon.

Other Fixes:

  • Fixed issue where Osseous Shards would remain in backpack even after being extracted or lost on death.

  • Re-added nav mesh to Aaks dungeon as apparently it was deleted in a previous update.

  • Adjusted enemy AI navigation settings surrounding the player, hopefully improving long range pathing.

  • Added Osseous Shards to certain enemies in the Aaks Dungeon that were not dropping them.

  • Buffed the resistances and health of the Golem and reduced some of the chances at loot.

  • Fixed issue where players would recieve 32-64 shields as a reward for successfully extracting from the Aaks dungeon.

  • Potential fix for weird sequence that could occur for the door to the lighthouse during the Inheritor fight.

Source

Steam News / 29 September 2025

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