MycoRelic
Steam News 15 October 20257mo ago

Early Access Patch v0.2.887

Added two new passive abilities to the censor and chisel: Range Finder 0, +1, +2: Censor heads increases player targeting distance for Junk, Common, and Uncommon Tier by 20%, 40%, and 60%. Numb Skull 0, +1, +2: Chisel h…

Update log

Full MycoRelic update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

1 fix5 additions7 changes2 removals
  • Gameplay
  • Balance
  • Store
  • Fixes
  • UI and audio
addedAdded two new passive abilities to the censor and chisel:
changedNumb Skull 0, +1, +2: Chisel heads reduce damage received when hit in the head by 20%, 40%, and 60%.
addedAdded a new approach to FX for hit and dodge related events.
changedAdjusted the per-weapon family hitstop multipliers. In general thrusts and slashes have less hitstop than blunt weapons.
changedReduced Boss Respawn Timers to 5 seconds (for now).
changedBalance Tweaks:

Added two new passive abilities to the censor and chisel:

  • Range Finder 0, +1, +2: Censor heads increases player targeting distance for Junk, Common, and Uncommon Tier by 20%, 40%, and 60%.

  • Numb Skull 0, +1, +2: Chisel heads reduce damage received when hit in the head by 20%, 40%, and 60%.

Added a new approach to FX for hit and dodge related events.

Adjusted the per-weapon family hitstop multipliers. In general thrusts and slashes have less hitstop than blunt weapons.

Reduced Boss Respawn Timers to 5 seconds (for now).

Balance Tweaks:

  • Enshugoo enemies now have mild spirit resist and increased health and poise regen.

  • Maceman Guard T2 is now healthier than T1

  • Removed crits from behind on golem.

  • Disabled physics collision on golem, but added capsule colliders to the legs that do have physics collision.

Fixes:

  • Buckler drop item mesh shows correctly

  • Maceman Parry T2 now has correct armguard mesh

  • Scanner doors now properly loop through an array and check for the correct tag on the character before firing success or fail to open the door

  • Hoplon shield removed from Crab Island

  • Relic bloom saves disable combat music state.

  • Fixed precision hit sounds not playing when hitting enemies in the head, or when players are hit in the head.

  • Access panel switch to get the hardcore head now correctly checks players inventory for the glyph cypher even when the glyph is equipped.

  • Access scanner to get the moldy sword now correctly opens if players are wearing an "Access II" head.

  • Slide down to the bunker tunnel from the factory should be less likely to clip players and kill them from fall damage.

  • Equip/unequip sounds both for inventory UI and on character stow/unstow

Source

Steam News / 15 October 2025

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