MycoRelic
Steam News 6 December 20255mo ago

Early Access Patch v0.3.003

Thanks to a few bug reports, we've fixed a few things wrong with the most recent update. Fixed blade traps dealing damage every tick Fixed enemy spiritballs dealing double damage Fixed a fungal mind having 200 charge Fi…

Update log

Full MycoRelic update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

6 fixes0 additions0 changes1 removal
  • Fixes
  • Balance
  • Gameplay
fixedThanks to a few bug reports, we've fixed a few things wrong with the most recent update.
fixedFixed blade traps dealing damage every tick
fixedFixed enemy spiritballs dealing double damage
fixedFixed a fungal mind having 200 charge
fixedFixed some collision issues preventing AI from traversing across modules in the Protochasm
fixedFixed issue with a certain miniboss not being retriggerable after failing the fight

Thanks to a few bug reports, we've fixed a few things wrong with the most recent update.

  • Fixed blade traps dealing damage every tick

  • Fixed enemy spiritballs dealing double damage

  • Fixed a fungal mind having 200 charge

  • Fixed some collision issues preventing AI from traversing across modules in the Protochasm

  • Fixed issue with a certain miniboss not being retriggerable after failing the fight

  • Fixing the protochasm floor 1 occasionally not generating

We've also made it so you no longer drop soft/volatile moldmetal on death.

There's a lot to say on this last change, but we'll save that for a more thoughtful dev blog or something. We've found many frustrating things can happen and this system is pending a rework. We're always listening to you guys so if you have thoughts about this we'd love to hear them.

Source

Steam News / 6 December 2025

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