Update log
Full MycoRelic update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Fixes
- Balance
- Gameplay
Thanks to a few bug reports, we've fixed a few things wrong with the most recent update.
Fixed blade traps dealing damage every tick
Fixed enemy spiritballs dealing double damage
Fixed a fungal mind having 200 charge
Fixed some collision issues preventing AI from traversing across modules in the Protochasm
Fixed issue with a certain miniboss not being retriggerable after failing the fight
Fixing the protochasm floor 1 occasionally not generating
We've also made it so you no longer drop soft/volatile moldmetal on death.
There's a lot to say on this last change, but we'll save that for a more thoughtful dev blog or something. We've found many frustrating things can happen and this system is pending a rework. We're always listening to you guys so if you have thoughts about this we'd love to hear them.
Source
