Update log
Full MycoRelic update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Performance
Protochasm Changes:
Added a work around for the first floor not generating by re-triggering the generation in circumstances where it doesn't generate.
Enabled level streaming for all floors of the protochasm, this should boost fps significantly especially on floor 3.
Floor 1 and 2 are slightly more complex.
Fix for issue where clients in multiplayer would see the entrance door being closed when it was open for the host.
During internal testing, we have found that Floor 1 reliably generates, but there may still be issues especially on slower CPUs.
Source
