Update log
Full MycoRelic update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Performance
- Workshop
- Gameplay
- Balance
- Fixes
- UI and audio
This update brings performance improvements, reworks, balance changes, and new content focused around the Protochasm. Below is a full breakdown of everything included.
Ability System Stability
A major issue causing crashes during ability use has been addressed. This substantially improves stability and we are confident that we can now add new abilities at an increased pace.
All known ability-related crashes have been fixed. This may cause minor hitching during certain ability executions, and we will continue to monitor how this performs in live play.
Protochasm & Proc Dungeon Overhaul
A substantial rework of the procedural dungeon, its encounters, rooms, and flow.
New & Updated Rooms
Multiple new rooms added with a full decoration pass using new wall and stair tools.
Added miniboss blocking progression past floor 2.
Amphitheatre-style Protochasm loot area with terraces for each extract tier.
Updated extract rooms to properly route players to their correct terrace.
Loot & Economy
Reward chests now require osseous shards to open.
Shards are now only lost upon death or group wipe.
Dungeon loot tables rebalanced, with several green items moved off Tier 3.
Room & Navigation Fixes
Major pathfinding updates.
Crypt doors and doorframes are now fully navigable by enemies.
Fixed navigation issues caused by delayed navmesh generation. (Still observing problems with this sometimes).
Dungeon Entrance Rework
Removed the confusing puzzle to enter the Protochasm.
Main door now requires a mix of damage types to open.
Visual & Level Polish
Numerous sconce material fixes and lighting adjustments.
Smoothed voxel terrain in several locations.
Protochasm music added to level.
Golem Boss Update
The golem encounter has undergone substantial iteration and is still in active development.
Combat & Mechanics
New stagger system and new attacks.
Adjusted shielded area collision and defensive behavior.
Rolling attack damage tick rate reduced.
Blast wave adjusted to prevent double hits and now launches players into the air.
Added additional leg target points.
Balancing & Fixes
Fixed stun behavior that caused the golem to “teabag.”
Increased baseline poise, hp, and damage.
Floor 3 now forces full-party teleport into the golem arena.
Audio
New sounds for various attacks and abilities.
Updated music for the encounter.
New Weapons & Combat Features
Most new items are rewards from the Protochasm, some may also be found as drops from enemies in the overworld.
Instant Strike (New Ability & Passive)
Immediately triggers a heavy attack with +50% physical damage for a short duration.
Works with all weapons that have heavy attacks.
Costs 1 charge, 15s cooldown.
Beast’s Tongue & Beast’s Tooth
A pair of hybrid lifesteal blades.
Beast’s Tongue: 2H variant with heavy-attack-driven healing.
Beast’s Tooth: 1H variant.
Lifesteal perk:
Hits apply stacking buffs (max 5).
When the buff expires, the player is healed once per stack.
Spirit Staff (Two-Handed)
A re-imagining of the classic 2H spirit staff moveset.
Heavy attack uses a windup and fires multiple delayed projectiles.
Block can be held; deflect triggers ground-pound empowerment field.
Passing spirit projectiles through empowerment fields upgrades them.
Empowerment well now uses an updated relic bloom effect.
Rotting Cane (New Staff)
Secondary attack creates a slowing, marking zone.
Zone grants life power to self and allies.
Regenerates spirit charge while unsheathed.
Poison Arrows
New ammo type for bows.
Applies a short damage over time dealing caustic damage.
Updated icons and added caustic damage classification.
Other New Items
Three new green items:
Chipped Broadsword (1H hybrid)
Ancient Sidesword (1H thrusting)
Blade Necklace (4 slash power, 2 armor)
New bracelet: Restorative Band
Adds 1 charge
Grants passive charge regen
Source
