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- Mercenary Brotherhood
Testing French and Simplified Chinese Translations
3 Interesting Facts About Mercenary Brotherhood In Different Languages An interesting fact is that even though this game was made primarily for English, as I wasn't sure if there would be interest in other areas, 60% of…
Store9 changesPerformanceUI/audio - Mercenary Brotherhood
Demo Patch - Aug 5 - More emergent stories + commissioned art
This patch adds a lot. There are more emergent events, new commissioned art for settlements, tweaks to new game screen to look nicer, and many other smaller changes. Tip: The center of the map is easier than the edges.…
Event32 changesFixMaps - Mercenary Brotherhood
Dev Diary - Emergent Stories
Emergent Stories I am going to take a different approach to this dev diary and not show new screens or features but talk about something more subtle that I love about games, emergent stories. Some of my favorite games,…
Store6 changesGameplayBalance - Mercenary Brotherhood
Demo Hotfix - July 31 - Vendetta fix + to hit buff
This hotfix is focused on addressing a rare issue that only impacts a couple players right now. The Inquisition faction, a mid to late game faction, was ambushing them and becoming vendettas way too early in the game. T…
Announcement5 changesFixGameplay - Mercenary Brotherhood
Demo Hotfix - July 30 - More interesting world to explore
This hotfix heavily reworks the world generation to make it more interesting to explore. Before it was all procedural. It was plains with sporadic groups of hills or trees or mountains. However besides finding the occas…
Announcement14 changes1 numericFix - Mercenary Brotherhood
Demo Hotfix - July 26 - Building revamp, siege revamp and more tweaks
This hotfix heavily reworks two key areas; multi-story buildings and sieges. Unlike many medieval/fantasy turn based tactics games, I really wanted to have buildings in this game that you can enter. And not just normal…
Announcement17 changesFixUI/audio - Mercenary Brotherhood
Dev Diary - Ascension - The Path to Being a Demigod
The Path to Being a Demigod There comes a point in any game, where your characters have mowed down thousands of enemies and are able to single handedly defeat giants and dragons. At that point, you characters are so pow…
Event8 changesPerformanceBalance - Mercenary Brotherhood
Demo Hotfix - July 24 - Ascension and Awakening rework
This hotfix heavily reworks ascension and awakenings, laying the ground work for some long term interesting events in this area. About half of the tier 4+ awakening traits have been reworked or replaced. Those that were…
Event9 changesFixGameplay - Mercenary Brotherhood
Demo Hotfix - July 22 - Improved pathfinding and new unit images
This hotfix fixes some pathfinding issues. For some reason, mercs were thinking the straightest path to a tile three steps forward was to zig zag there. That is fixed, along with similar issues with pushing mechanics. A…
Announcement11 changesFixUI/audio - Mercenary Brotherhood
Demo Hotfix - July 20 - New free unit image pack, rotating units and much more
This hotfix adds a request for more unit images, in particular ones that are AI driven. I don't shy away that I do have AI images AND I am getting commissioned art to slowly replace them. However in the mean time I adde…
Announcement23 changesFixGameplay - Mercenary Brotherhood
Demo Hotfix - July 19 - Fixes, gameplay settings and more localization setup
This hotfix isn't really a shiny one. It focuses on some fixes, often that are found by players 10+ hours in as that is when some of that content starts unlocking. Also adding helpful usability gameplay settings, tweake…
Event23 changesFixUI/audio - Mercenary Brotherhood
Dev Diary - How Combat Works - Part 1
Dev Diary - How Combat Works Part 1 I am taking a short break from talking about the bigger features of this game and will use this one to focus on what this game is all about. Combat. Really, that is what this game rev…
Patch notes20 changesMapsBalance - Mercenary Brotherhood
Demo Hotfix - July 17 - Improved animations and reworked dungeons
This hotfix improves animations for over 20 abilities and spells. Originally I never was planning on having too many animations in this game, as Battle Brothers has few and it is a classic. Yet with an emphasis on abili…
Announcement13 changesFixUI/audio - Mercenary Brotherhood
Demo Hotfix - July 16 - New Tutorial, improve battle flow and usability tweaks
This hotfix addresses one key challenge seen with the demo, which is easing in new players. A new tutorial is added that, while short, introduces you to the key mechanics, ensures you have a healer and gives you a quick…
Event31 changesFixUI/audio - Mercenary Brotherhood
Demo Hotfix - July 14 - World atlas + ability fixes + long term localization
This hotfix addresses some concerns with issues with some ability triggers, setting up some backend changes for long term localization and adds in a new World Atlas. This was one asked by for a few people. The map can b…
Announcement14 changesFixUI/audio - Mercenary Brotherhood
Demo Hotfix - July 13 - Tweaks for building battles + misc fixes
This hotfix addresses some concerns with building and wall battles. Those fights were cramped, it was hard to navigate stairs and they led to bottlenecks. Now certain units can jump, fly or climb castle walls or go thro…
Announcement21 changesFixUI/audio

