Full notes
Full Mercenary Brotherhood update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
- UI and audio
- Performance
- Maps
Mercenary Brotherhood changes
This hotfix adds a request for more unit images, in particular ones that are AI driven. I don't shy away that I do have AI images AND I am getting commissioned art to slowly replace them. However in the mean time I added capability to add in unit packs where they are folders of free commercial use unit images, if you want, to change your unit images. This set comes from ddant1100 and they have a great style to them.
This also adds many other things, like rotating units in battle, many tweaks to the later game (like relics and giants), making the market make more sense, etc. Also, you will find much more loot and double chance for magic items at lower levels. The chance for loot and magic items increases at higher levels
Finally, the company level, which is the game for better loot and higher tier levels, is automatically triggered once you reach it. Some players were missing that they could level up their company which was leading to them overpowering the level they were at.
Tip: - Did I mention how trading is a great way to make money in the early game. Seriously, try it.
Graphics
Ability to change individual unit images to be from free for commercial use image packs. Right now the first one is a great one from ddant1100 with over 100 images.
Setting framework to allow full reskin of all images using a wider image pack
Goblin wolfrider images slightly bigger
Gameplay
Vendettas can now be permanently killed in their bases. You can unlock where their base is by killing others of their faction. Once you kill enough you will know what base they are at. Warning, these are tough fights.
Balance
Company levels automatically increase. This is to prevent people from missing that they leveled up their company and then they get way too overpowered
The vendetta survival chance outside bases is lowered from 50% to be about 10%-30% (based on company level) but every time it survives, its survival rate cuts in half
Doubled the chance for equipment loot to drop and increased chance for magical loot to drop, especially lower levels
Enchanted bolt changed to an active ability
Increased stats for enemies fought in company level 2+. Higher ranked enemies have a higher increase in stats
Slightly lowered goblin wolfrider armor
Fixes
Company role picker was capped at showing 9 units. Now it will allow you to scroll through all your units
Giants no longer have two boulder throws
Monster Lairs now have monsters, not random factions
Bandit tolls and poachers cache now use correct encounter tables
Some items from points of interest were not equippable or visible in the stash
Relic items now start with the same starting abilities as other items of that type
Damage prediction number correctly shows the right number for heavily armored units (before it was showing too low damage)
HP and fatigue bars not the same order on top and bottom
Casting spells in one magic discipline shouldn't unlock ability to learn another magic discipline
Fixed how quickly heal over time abilities worked
Fixed buildings in burnt hamlet to only have 2 doors max
Usability/UI
Now displaying your current gold at Inn, Shadow Broker, Arcane Training and Scrying Chamber
At markets now it doesn't show the % of demand (which is confusing) it actually says if a good is cheap, average or expensive prices and removed the demand bars (which were even more confusing)
Shift+ right click will allow you to rotate your current unit
All fatigue effects summarized as one line in character sheet
Tweak look of awakening screen
Performance
Minor performance tweak in battles and world map due to logging tweaks
Source
Changelog.gg summarizes and formats this update. How we read updates.
