Full notes
Full Mercenary Brotherhood update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Events
- Performance
- Maps
- Fixes
Mercenary Brotherhood changes
This hotfix isn't really a shiny one. It focuses on some fixes, often that are found by players 10+ hours in as that is when some of that content starts unlocking. Also adding helpful usability gameplay settings, tweaked how sieges worked, revamped ranger stations and adjusted some enemy AI. There is a lot more in the backend for future localization, such as supporting Chinese characters and centralizing all the text to translate. Plus I built up my automated testing suite to help catch some of the above issues sooner.
Tip: - Trading is a great way to make money in the early game. It is very low risk and allows you to afford early equipment upgrades
Localization
More backend changes to support future potential localization, including centralizing all the text and adding in font to support Chinese characters
Usability/UI
Added animations for auras
Visual indicators where sieges are
Added pip dots above units to indicate affected by buffs or debuffs. Hovering over pips show what the effects are
Bottom UI panel in battles is now always split and cooldown pips are back
New gameplay setting - Click to move (toggle between double click/shift single click to move OR just click)
New gameplay setting - Canopy off by default
Gameplay
Changed Ranger Stations point of interest to be able to hunt for monster parts. It also rewards with ranged skill xp
Fixes
Holding during a battle siege where defenders are not coming out will no longer result in a stalemate ending. Now players will be notified and hold will be cancelled
Backend changes to how Guild and veteran hall recruiting works
Many minor fixes to how quests work, including markers not appearing or clearing
Fix with some enemies not being able to be cleared out
Fixing crash related to hiring veterans in settlements
Fix banners in battles on low resolutions sometimes covering buttons
Fixes to battle sieges and the related quests.
More tweaks to how it handles stale fog cover (sometimes darks spots on the map)
Remove FPS indicator when it should be turned off
Fixed obstacles changing when zooming in and out during deployment
Moving through a tile where an enemy died in the same turn
Movement lines now correctly show when going a higher elevation
Balance
Castle maps moved to late game content
AI
NPCs and enemies will use abilities more
Misc
Added Jeux1d100 as a Tester under the credits page
Updated company traits to show they are affecting all units
Source
Changelog.gg summarizes and formats this update. How we read updates.
