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Steam News24 July 202611d ago

Demo Hotfix - July 24 - Ascension and Awakening rework

This hotfix heavily reworks ascension and awakenings, laying the ground work for some long term interesting events in this area. About half of the tier 4+ awakening traits have been reworked or replaced.

Full notes

Full Mercenary Brotherhood update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes1 addition6 changes0 removals
  • Events
  • Gameplay
  • Balance
  • UI and audio
fixedThis hotfix heavily reworks ascension and awakenings, laying the ground work for some long term interesting events in this area. About half of the tier 4+ awakening traits have been reworked or replaced. Those that were replaced were grandfathered in so anyone with it will still have it, but no one new can select it. I will have a Dev Diary later talking about Ascensions and Awakenings in more details Also did a rework of all abilities and gear that give extra movement. Many of them quit working properly with a recent revamp in how AP is used for movement and attacks. Now any gear/abilities/traits that give extra movement now give that many as free (no AP) movement each turn. So if you have a unit with +2 movement before, now they will be able to move the first two tiles each turn without spending AP.
changedAwakening Tiers are gained by raising your potential, which is given for fighting and defeating enemies. However it rewards risky actions and momentum. So you can't sit back to increase potential and every normal character level you gain reduces your current potential. Only those that continue to risk it all will move on the path to demigod level.
changedGameplay
addedAdding 6 more demigod types your units can ascend to, like Magic, Pain and Life, each with their own powerful traits
changedCompletely redesigned about half the awakening traits to make more game breaking abilities. Ones that are decommissioned will be grandfathered for current units but can't be chosen in the future Balance
changedMovement abilities and gear not give a free tile/turn that does not cost AP

Mercenary Brotherhood changes

fixedThis hotfix heavily reworks ascension and awakenings, laying the ground work for some long term interesting events in this area. About half of the tier 4+ awakening traits have been reworked or replaced. Those that were replaced were grandfathered in so anyone with it will still have it, but no one new can select it. I will have a Dev Diary later talking about Ascensions and Awakenings in more details Also did a rework of all abilities and gear that give extra movement. Many of them quit working properly with a recent revamp in how AP is used for movement and attacks. Now any gear/abilities/traits that give extra movement now give that many as free (no AP) movement each turn. So if you have a unit with +2 movement before, now they will be able to move the first two tiles each turn without spending AP.
changedAwakening Tiers are gained by raising your potential, which is given for fighting and defeating enemies. However it rewards risky actions and momentum. So you can't sit back to increase potential and every normal character level you gain reduces your current potential. Only those that continue to risk it all will move on the path to demigod level.
changedGameplay
addedAdding 6 more demigod types your units can ascend to, like Magic, Pain and Life, each with their own powerful traits
changedCompletely redesigned about half the awakening traits to make more game breaking abilities. Ones that are decommissioned will be grandfathered for current units but can't be chosen in the future Balance

This hotfix heavily reworks ascension and awakenings, laying the ground work for some long term interesting events in this area. About half of the tier 4+ awakening traits have been reworked or replaced. Those that were replaced were grandfathered in so anyone with it will still have it, but no one new can select it. I will have a Dev Diary later talking about Ascensions and Awakenings in more details Also did a rework of all abilities and gear that give extra movement. Many of them quit working properly with a recent revamp in how AP is used for movement and attacks. Now any gear/abilities/traits that give extra movement now give that many as free (no AP) movement each turn. So if you have a unit with +2 movement before, now they will be able to move the first two tiles each turn without spending AP.

Tip:

  • Awakening Tiers are gained by raising your potential, which is given for fighting and defeating enemies. However it rewards risky actions and momentum. So you can't sit back to increase potential and every normal character level you gain reduces your current potential. Only those that continue to risk it all will move on the path to demigod level.

Gameplay

  • Adding 6 more demigod types your units can ascend to, like Magic, Pain and Life, each with their own powerful traits

  • Completely redesigned about half the awakening traits to make more game breaking abilities. Ones that are decommissioned will be grandfathered for current units but can't be chosen in the future Balance

  • Movement abilities and gear not give a free tile/turn that does not cost AP

Usability/UI

  • When you have more than 12 abilities in battle you can click a button to see the whole list Graphics

  • Fix transparency issues with some unit images

Source

Steam News / 24 July 2026

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