What changed
2 fixes1 addition6 changes0 removals
- Events
- Gameplay
- Balance
- UI and audio
fixedThis hotfix heavily reworks ascension and awakenings, laying the ground work for some long term interesting events in this area. About half of the tier 4+ awakening traits have been reworked or replaced. Those that were replaced were grandfathered in so anyone with it will still have it, but no one new can select it. I will have a Dev Diary later talking about Ascensions and Awakenings in more details Also did a rework of all abilities and gear that give extra movement. Many of them quit working properly with a recent revamp in how AP is used for movement and attacks. Now any gear/abilities/traits that give extra movement now give that many as free (no AP) movement each turn. So if you have a unit with +2 movement before, now they will be able to move the first two tiles each turn without spending AP.
changedAwakening Tiers are gained by raising your potential, which is given for fighting and defeating enemies. However it rewards risky actions and momentum. So you can't sit back to increase potential and every normal character level you gain reduces your current potential. Only those that continue to risk it all will move on the path to demigod level.
changedGameplay
addedAdding 6 more demigod types your units can ascend to, like Magic, Pain and Life, each with their own powerful traits
changedCompletely redesigned about half the awakening traits to make more game breaking abilities. Ones that are decommissioned will be grandfathered for current units but can't be chosen in the future Balance
changedMovement abilities and gear not give a free tile/turn that does not cost AP
Mercenary Brotherhood changes
fixedThis hotfix heavily reworks ascension and awakenings, laying the ground work for some long term interesting events in this area. About half of the tier 4+ awakening traits have been reworked or replaced. Those that were replaced were grandfathered in so anyone with it will still have it, but no one new can select it. I will have a Dev Diary later talking about Ascensions and Awakenings in more details Also did a rework of all abilities and gear that give extra movement. Many of them quit working properly with a recent revamp in how AP is used for movement and attacks. Now any gear/abilities/traits that give extra movement now give that many as free (no AP) movement each turn. So if you have a unit with +2 movement before, now they will be able to move the first two tiles each turn without spending AP.
changedAwakening Tiers are gained by raising your potential, which is given for fighting and defeating enemies. However it rewards risky actions and momentum. So you can't sit back to increase potential and every normal character level you gain reduces your current potential. Only those that continue to risk it all will move on the path to demigod level.
changedGameplay
addedAdding 6 more demigod types your units can ascend to, like Magic, Pain and Life, each with their own powerful traits
changedCompletely redesigned about half the awakening traits to make more game breaking abilities. Ones that are decommissioned will be grandfathered for current units but can't be chosen in the future Balance
This hotfix heavily reworks ascension and awakenings, laying the ground work for some long term interesting events in this area. About half of the tier 4+ awakening traits have been reworked or replaced. Those that were replaced were grandfathered in so anyone with it will still have it, but no one new can select it. I will have a Dev Diary later talking about Ascensions and Awakenings in more details Also did a rework of all abilities and gear that give extra movement. Many of them quit working properly with a recent revamp in how AP is used for movement and attacks. Now any gear/abilities/traits that give extra movement now give that many as free (no AP) movement each turn. So if you have a unit with +2 movement before, now they will be able to move the first two tiles each turn without spending AP.
Tip:
Awakening Tiers are gained by raising your potential, which is given for fighting and defeating enemies. However it rewards risky actions and momentum. So you can't sit back to increase potential and every normal character level you gain reduces your current potential. Only those that continue to risk it all will move on the path to demigod level.
Gameplay
Adding 6 more demigod types your units can ascend to, like Magic, Pain and Life, each with their own powerful traits
Completely redesigned about half the awakening traits to make more game breaking abilities. Ones that are decommissioned will be grandfathered for current units but can't be chosen in the future Balance
Movement abilities and gear not give a free tile/turn that does not cost AP
Usability/UI