Full notes
Full Mercenary Brotherhood update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- UI and audio
- Gameplay
- Maps
Mercenary Brotherhood changes
This hotfix fixes some pathfinding issues. For some reason, mercs were thinking the straightest path to a tile three steps forward was to zig zag there. That is fixed, along with similar issues with pushing mechanics. Also added more unit images for humans, dwarves, goblins and stonemen.
Tip:
The higher your Company level is, the harder the enemies you will fight but also the better loot you will find.
Usability/UI
Elevated tiles less high to improve readability - Added Continue option on main screen to load your last saved game
Tweak to messages at inn when players get to stay for free
Abilities should all show the exact stats they impact and by how much. Some, like Battle Cry, were vague
Added equipment tier to the items equipped
Cleaned up the Unit Picker screen and added ability to filter based on the race Fixes
Path finding, including your own on the world map, now prefers a straight line vs zig zag
Pushing enemies will push them straight back and not at an angle
Fix look of image pack in settings menu
Fix abilities sometimes saying [Ability Param Mod]
On the World Map immediately removing buttons in the right hand panel after a POI or enemy base is cleared Graphics
Many new allied dwarf, human, goblin and stonemen images for different weapons
Source
Changelog.gg summarizes and formats this update. How we read updates.
