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Steam News14 July 202625d ago

Demo Hotfix - July 14 - World atlas + ability fixes + long term localization

This hotfix addresses some concerns with issues with some ability triggers, setting up some backend changes for long term localization and adds in a new World Atlas. This was one asked by for a few people.

Full notes

Full Mercenary Brotherhood update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes2 additions8 changes1 removal
  • UI and audio
  • Gameplay
  • Maps
  • Balance
fixedThis hotfix addresses some concerns with issues with some ability triggers, setting up some backend changes for long term localization and adds in a new World Atlas. This was one asked by for a few people. The map can be large (and will get larger in the future) and it can be hard to see where settlements are, where was that one hermit trainer you need or where are all the sieges. Meanwhile the minimap is good for quick navigation but that is it. The World Atlas (accessed by M or clicking + on the minimap) pulls up a large map where you filter and search for settlements, points of interest, quest targets, sieges and more. In future patches I will tweak the look of it but I am happy with how useful it is. Tip:
changedGameplay
changedWorld Atlas map that is an expanded minimap that allows you to filter and easily find locations
addedNew game setting to choose whether to autocast self targeting spells or click to target
addedAdded a Hold button. All your units will continue to pass their turns until either they are attacked, the units get to 4 cells away or you press the hold button again
fixedFix issue with Swap when units are on different floors

Mercenary Brotherhood changes

fixedThis hotfix addresses some concerns with issues with some ability triggers, setting up some backend changes for long term localization and adds in a new World Atlas. This was one asked by for a few people. The map can be large (and will get larger in the future) and it can be hard to see where settlements are, where was that one hermit trainer you need or where are all the sieges. Meanwhile the minimap is good for quick navigation but that is it. The World Atlas (accessed by M or clicking + on the minimap) pulls up a large map where you filter and search for settlements, points of interest, quest targets, sieges and more. In future patches I will tweak the look of it but I am happy with how useful it is. Tip:
changedGameplay
changedWorld Atlas map that is an expanded minimap that allows you to filter and easily find locations
addedNew game setting to choose whether to autocast self targeting spells or click to target
addedAdded a Hold button. All your units will continue to pass their turns until either they are attacked, the units get to 4 cells away or you press the hold button again

This hotfix addresses some concerns with issues with some ability triggers, setting up some backend changes for long term localization and adds in a new World Atlas. This was one asked by for a few people. The map can be large (and will get larger in the future) and it can be hard to see where settlements are, where was that one hermit trainer you need or where are all the sieges. Meanwhile the minimap is good for quick navigation but that is it. The World Atlas (accessed by M or clicking + on the minimap) pulls up a large map where you filter and search for settlements, points of interest, quest targets, sieges and more. In future patches I will tweak the look of it but I am happy with how useful it is. Tip:

If enemies live through a battle, especially if they kill one of your units, they can become Vendettas. Once you have a Vendetta, if you don't put them down quickly they will get much harder over time. Better to lose some units early rather than flee constantly and then get wiped later

Gameplay

  • World Atlas map that is an expanded minimap that allows you to filter and easily find locations

  • New game setting to choose whether to autocast self targeting spells or click to target

  • Added a Hold button. All your units will continue to pass their turns until either they are attacked, the units get to 4 cells away or you press the hold button again

Fixes

  • Defend command is now always auto cast again

  • Other self target abilities will have a much more visible highlight on the unit to show they are a target

  • Fix issue with Swap when units are on different floors

  • Some awakened mass cast abilities couldn't be cast

  • After using Gang up or a couple other abilities where you can move after attacking, if the enemy is killed, the empty tile the dead enemy cleared is now walkable.

  • Mass Haste can't be activated

  • Health bars are no longer sometimes hidden by hills or some terrain

Localization

  • Many backend changes to support localization in the long term

Balance

  • Sieges of settlements take longer based on the size of the settlement. Villages will last a little longer than before while Castles and Forts will last much longer

Usability/UI

  • The mouse cursor changes when over a valid target so it makes it more noticeable that you have a valid target

Graphics

  • Fix allied Orc Swordsman image

Misc

  • Tweak to wording of Blood Grudge tooltip

Source

Steam News / 14 July 2026

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