Full notes
Full Mercenary Brotherhood update
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What changed
- UI and audio
- Gameplay
- Maps
- Balance
Mercenary Brotherhood changes
This hotfix addresses some concerns with issues with some ability triggers, setting up some backend changes for long term localization and adds in a new World Atlas. This was one asked by for a few people. The map can be large (and will get larger in the future) and it can be hard to see where settlements are, where was that one hermit trainer you need or where are all the sieges. Meanwhile the minimap is good for quick navigation but that is it. The World Atlas (accessed by M or clicking + on the minimap) pulls up a large map where you filter and search for settlements, points of interest, quest targets, sieges and more. In future patches I will tweak the look of it but I am happy with how useful it is. Tip:
If enemies live through a battle, especially if they kill one of your units, they can become Vendettas. Once you have a Vendetta, if you don't put them down quickly they will get much harder over time. Better to lose some units early rather than flee constantly and then get wiped later
Gameplay
World Atlas map that is an expanded minimap that allows you to filter and easily find locations
New game setting to choose whether to autocast self targeting spells or click to target
Added a Hold button. All your units will continue to pass their turns until either they are attacked, the units get to 4 cells away or you press the hold button again
Fixes
Defend command is now always auto cast again
Other self target abilities will have a much more visible highlight on the unit to show they are a target
Fix issue with Swap when units are on different floors
Some awakened mass cast abilities couldn't be cast
After using Gang up or a couple other abilities where you can move after attacking, if the enemy is killed, the empty tile the dead enemy cleared is now walkable.
Mass Haste can't be activated
Health bars are no longer sometimes hidden by hills or some terrain
Localization
Many backend changes to support localization in the long term
Balance
Sieges of settlements take longer based on the size of the settlement. Villages will last a little longer than before while Castles and Forts will last much longer
Usability/UI
The mouse cursor changes when over a valid target so it makes it more noticeable that you have a valid target
Graphics
Fix allied Orc Swordsman image
Misc
Tweak to wording of Blood Grudge tooltip
Source
Changelog.gg summarizes and formats this update. How we read updates.
