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Steam News13 July 202625d ago

Demo Hotfix - July 13 - Tweaks for building battles + misc fixes

This hotfix addresses some concerns with building and wall battles. Those fights were cramped, it was hard to navigate stairs and they led to bottlenecks.

Full notes

Full Mercenary Brotherhood update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes2 additions13 changes2 removals
  • UI and audio
  • Performance
  • Gameplay
  • Balance
  • Maps
  • Fixes
fixedThis hotfix addresses some concerns with building and wall battles. Those fights were cramped, it was hard to navigate stairs and they led to bottlenecks. Now certain units can jump, fly or climb castle walls or go through windows. Walls can also be pulled down by using the Canopy button (name will change later). Many other tweaks and fixes as reported by players. Tip:
changedPerformance
changedPerformance improvement when zoomed in on hilly battles
changedUsability/UI
changedCanopy button now makes walls shorter as well, making it easier to see in buildings
changedClicking H will jump to the next visible enemy which is useful when units are in buildings or on the second floor

Mercenary Brotherhood changes

fixedThis hotfix addresses some concerns with building and wall battles. Those fights were cramped, it was hard to navigate stairs and they led to bottlenecks. Now certain units can jump, fly or climb castle walls or go through windows. Walls can also be pulled down by using the Canopy button (name will change later). Many other tweaks and fixes as reported by players. Tip:
changedPerformance
changedPerformance improvement when zoomed in on hilly battles
changedUsability/UI
changedCanopy button now makes walls shorter as well, making it easier to see in buildings

This hotfix addresses some concerns with building and wall battles. Those fights were cramped, it was hard to navigate stairs and they led to bottlenecks. Now certain units can jump, fly or climb castle walls or go through windows. Walls can also be pulled down by using the Canopy button (name will change later). Many other tweaks and fixes as reported by players. Tip:

Have you ever used your Ogre to throw a smaller ally? Great for getting behind enemy lines or up onto walls.

Performance

  • Performance improvement when zoomed in on hilly battles

Usability/UI

  • Canopy button now makes walls shorter as well, making it easier to see in buildings

  • Right clicking on units in the work units in the initiative menu will open their character sheet

  • Clicking H will jump to the next visible enemy which is useful when units are in buildings or on the second floor

  • You can now access your company in settlements using a new Recruit page

  • Tweak end of battle message

  • When climbing stairs, you no longer need to move to the stairs, wait and then click the next floor. You just click the next floor and immediately move there

Balance

  • Slightly increase xp for first couple levels. Much more enjoyable once starting to level up

  • No recruiting more than 1 adventurer from same company within 30 days and not the last one

Battle maps

  • Replaced the existing town wall map battle. It wasn't interesting enough and tweaks were not getting what I was hoping for. Might revisit this in the future

Gameplay

  • Arachne start with ability to default climb large heights and walls

  • Leap and short flight abilities will now allow landing on walls or going over smaller obstacles

  • Units have a chance to learn bardic skill by equipping musical instruments in battle

Fixes

  • Unit gravestones and a battle monument will no longer be on the same tile

  • On some smaller resolutions a couple buttons in battle were not clickable even though the hotkeys worked

  • Long Trust skill doesn't show dmg prediction

  • Fixed issue where sometimes units could use abilities but not enough fatigue to move or attack

  • Fix problem with changing resolutions caused issues until restarting

  • Fixing issue with a couple of caster focused area of effect abilities like Life of Bloom and Mass Haste not working

Misc

  • Backend work to support long term localization efforts

  • Add Chadwick to credits for village portraits

Source

Steam News / 13 July 2026

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