Full notes
Full Mercenary Brotherhood update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Maps
- Gameplay
- Balance
- UI and audio
- Store
Mercenary Brotherhood changes
This patch adds a lot. There are more emergent events, new commissioned art for settlements, tweaks to new game screen to look nicer, and many other smaller changes.
Tip:
The center of the map is easier than the edges.
Graphics:
New commissioned images and icons for all settlements
New game screen is more colourful and has more contrast
New images for roads in battle maps
Gameplay:
Tinkering now has a basic ranged ability at level 1 - repeater.
New emergent event - Company cohesion. Races and personalities that don't get along form rivalries easier. Too much friction impacts company dynamics
New emergent event - Religion. Certain units can worship demigods, including past characters that ascended
New emergent event - Survivors guilt. Survivors of tough battles take it rough and they are not easily accepting to new recruits
Mending magical item trait provides a bonus to heals provided
Usability/UI:
When changing keybindings, you can now change camera panning
Map keys to scroll the big map now take into account key changes done for the rest of the game in the settings
When changing keybindings, the message about reserved keys is no longer hidden
On main map, space bar will now pass days
Scrying will now have a pin over the location of the relic on the world map and the Atlas
Tweak stats on level up screen to show full stats and on hover over show breakdown. Removed toggle
When changing a unit image, have it remember your last race filter you used
Balance:
Slight reduction for vendettas at power level 3+
If units are the last ones on the map and they are not a special unit they should retreat. This should address issue with one unit hiding in a building
Apex Beasts now drop 2 guaranteed rare items + large amounts of gold
Town primary races should take precedence over realm primary races
Slight buff to bow damage
Fixes:
In battle, make rest bonus last only one turn
Raided Caravan will now show the correct faction to fight
Ensure 2-handed axes appear in the game and in shops
Sometimes quest markers don't appear above targets on world map or Atlas map
Enemies shouldn't be hidden by bushes
Scrying has a pin over the location of the relic on the map
Wolfkin Leap shouldn't allow landing in an occupied tile
Rare issue with movement or pushing abilities to move item into an occupied tile
Quests should not be offered unless there is a proper settlement or base
Fix issue where 3rd party unit packs were not showing images properly
When changing keybindings you can now change camera panning
Map keys to scroll the Altas map now account for key changes done in settings menu
Battle maps
Minor tweak to the Bandit Ambush map
Misc
Mystic trainer should spawn near the edge of a map
Source
Changelog.gg summarizes and formats this update. How we read updates.
