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Latest Knights Within updates
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- Knights Within
Patch Notes (378)
Updates Added backgrounds to world holograms to improve visibility at distance Most interactables now have world icons Interactable spawn selection code updated. I’m trying to spread them out more, increasing the chance…
Announcement5 changesFixGameplay - Knights Within
Patch Notes (377)
New New Longsword, Claymore and Zweihander models. Improvements and Estoc are on the way Updates Mission interactables have been separated into more categories and the spawning code reworked. This should result in more…
Announcement6 changesFixGameplay - Knights Within
New Keep - Patch Notes (376)
New New Keep map Updates Alternate destroy objective visual. And the system to allow for more has been improved Damage type buff changes (Flurry/Pulse/Static/Scorch/Crystallize) Max stacks have been uncapped. Effectivel…
Announcement10 changesFixGameplay - Knights Within
The Sentries - Patch Notes (375)
Until now, enemies seemingly seem to spawn randomly/out of nowhere. In reality, one of the main ways enemies are spawned are when you reach certain locations within the map. This was supposed to feel like ‘combat rooms’…
Store7 changesMapsGameplay - Knights Within
Patch Notes (374)
New Created a new system during first time main menu to load and compile a bunch of extra fx/shaders and therefore hopefully improve first run experience 6 new beacons (1 existing replaced) Updates Destroy objective has…
Announcement8 changesFixGameplay - Knights Within
Patch Notes (373)
New 2 new gadgets Updates Gadgets now unlock active tiers of gadgets held on mission survival (previously only unlock the next unknown tier). If the tier held is already unlocked the next one is still unlocked as per no…
Announcement10 changesGameplayBalance - Knights Within
Patch Notes (372)
New 3 new map/stage mods Updates All Wanderers have been reworked to cost various things in return for a medallion Updated the look of in-world interactable hologram icons Health Support now costs 1 Medallion minimum, c…
Announcement10 changesFixGameplay - Knights Within
Patch Notes (371)
Mainly experimenting with some behind the scenes stuff trying to fix new issues some people are having getting past the splash screen Updates Small ragdoll optimizations Foothills and Cordillera map size has been update…
Announcement3 changesGameplayMaps - Knights Within
Gadget Shop - Patch Notes (370)
New You can now purchase gadgets in the stage map transition shop 1 new gadget Map Selection System During stage transitions, you now select between 2 options for the next map (vote in multiplayer) Map mods are now appl…
Announcement11 changesFixGameplay - Knights Within
Patch Notes (369)
New 4 new Buffs: Crystallize, Flurry, Pressure, Scorch 5 new Beacons Updates Instead of picking a category/subcategory and getting a random beacon from within, Category/Subcategory Relays now pre-select the category and…
Announcement15 changesFixGameplay - Knights Within
Gadget Rework (again) - Patch Notes (368)
My intention with this gadget update is to bring them in line with my concepts as follows: In-mission decisions should have depth to them, but be relatively simple mechanically. (mostly either/or type menus). My intenti…
Announcement10 changesFixGameplay - Knights Within
Radar - Patch Notes (367)
New There is now a radar in the Tac Info Most non-tech based interactables now show up on the radar/compass as ? marks New settings for toggle on/off the compass and radar, radar size and radar zoom Updates Updates to e…
Announcement6 changesGameplayMaps - Knights Within
Map Transitions - Patch Notes (366)
Completely reworked the way maps are loaded in to enable map transitions mid mission. I’m quite excited about this one since I think this really brings crusade in line with the ‘primary adventure’ mode it is intended to…
Announcement6 changesMapsGameplay - Knights Within
Patch Notes (361)
Updates Critical chance over 100% is automatically converted into additional critical damage Armor (Templar High Voltage) now Charges targets (was debuff) Warden (Resilience) Damage resistance applies to all damage (was…
Announcement9 changesFixBalance - Knights Within
Glacial - Patch Notes (360)
New 15 new beacons (3 existing replaced) New damage type: Glacial 4 new mechanics: pulse, embers, ice shards, iceberg. Incorporated into new beacons Expect FX updates for these in the future Updates Piercer firearm has…
Announcement15 changesGameplayBalance - Knights Within
Patch Notes (359)
New 2 new Firearm gear mods (1 existing replaced). Yes, you can now make a build where you don’t even fire your weapon anymore (probably not advised) 5 new Melee gear mods (4 existing replaced). The mods lost in this up…
Announcement15 changesFixGameplay

