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Latest Knights Within updates
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- Knights Within
Patch Notes (384)
Updates The Hud tips system has been re-enabled Tips aren’t shown until the training checklist has been completed The tips covered by the training checklist system have been removed Tips don’t pause the game, even when…
Announcement5 changesUI/audioGameplay - Knights Within
Patch Notes (383)
New New interactable: Damage Type Relay Updates Further mechanic differentiation Daggers damage increased to 95% (was 80) Shocks now chain to 2 additional targets by default. Damage reduced to 60% at base (was 80) Ember…
Announcement7 changes2 numericFix - Knights Within
FIREarms - Patch Notes (382)
New New firearm: Dragon’s Breath. Weapon visuals are obviously placeholder New firearm mod: Flamer Updates Wishing Wells have been split into 2 types: A medallion reward that costs shimmer A relic reward that costs coin…
Event8 changesFixGameplay - Knights Within
Patch Notes (381)
I’m a big fan of games with minimal or no tutorial, the ‘figure it out’ style of gameplay. Unfortunately I'm also making a game with many things going on at once. Those 2 things do not go together well, so I've been doi…
Announcement10 changesGameplayBalance - Knights Within
Patch Notes (380)
Updates Physical dmg, elemental dmg, crit chance, perk range, status strength and overcharge strength beacons have been moved into the path stats system Status effect resistance has been added to the path stats system C…
Announcement5 changesFixBalance - Knights Within
Patch Notes (379)
Updates (Daggerfall, Pressurized, Static Shock, Ventilation, Coalesce Beacons) Now have 20% chance (linear overflow) to send a Dagger/Pulse/Shock/Ember/Shard at a nearby enemy when gaining resource with a 1s internal CD…
Announcement9 changes2 numericFix - Knights Within
Patch Notes (378)
Updates Added backgrounds to world holograms to improve visibility at distance Most interactables now have world icons Interactable spawn selection code updated. I’m trying to spread them out more, increasing the chance…
Announcement5 changesFixGameplay - Knights Within
Patch Notes (377)
New New Longsword, Claymore and Zweihander models. Improvements and Estoc are on the way Updates Mission interactables have been separated into more categories and the spawning code reworked. This should result in more…
Announcement6 changesFixGameplay - Knights Within
New Keep - Patch Notes (376)
New New Keep map Updates Alternate destroy objective visual. And the system to allow for more has been improved Damage type buff changes (Flurry/Pulse/Static/Scorch/Crystallize) Max stacks have been uncapped. Effectivel…
Announcement11 changesFixGameplay - Knights Within
The Sentries - Patch Notes (375)
Until now, enemies seemingly seem to spawn randomly/out of nowhere. In reality, one of the main ways enemies are spawned are when you reach certain locations within the map. This was supposed to feel like ‘combat rooms’…
Event7 changesMapsGameplay - Knights Within
Patch Notes (374)
New Created a new system during first time main menu to load and compile a bunch of extra fx/shaders and therefore hopefully improve first run experience 6 new beacons (1 existing replaced) Updates Destroy objective has…
Announcement9 changesFixGameplay - Knights Within
Patch Notes (373)
New 2 new gadgets Updates Gadgets now unlock active tiers of gadgets held on mission survival (previously only unlock the next unknown tier). If the tier held is already unlocked the next one is still unlocked as per no…
Announcement12 changesGameplayBalance - Knights Within
Patch Notes (372)
New 3 new map/stage mods Updates All Wanderers have been reworked to cost various things in return for a medallion Updated the look of in-world interactable hologram icons Health Support now costs 1 Medallion minimum, c…
Announcement11 changesFixGameplay - Knights Within
Patch Notes (371)
Mainly experimenting with some behind the scenes stuff trying to fix new issues some people are having getting past the splash screen Updates Small ragdoll optimizations Foothills and Cordillera map size has been update…
Announcement4 changesGameplayPerformance - Knights Within
Gadget Shop - Patch Notes (370)
New You can now purchase gadgets in the stage map transition shop 1 new gadget Map Selection System During stage transitions, you now select between 2 options for the next map (vote in multiplayer) Map mods are now appl…
Store11 changes1 numericFix - Knights Within
Patch Notes (369)
New 4 new Buffs: Crystallize, Flurry, Pressure, Scorch 5 new Beacons Updates Instead of picking a category/subcategory and getting a random beacon from within, Category/Subcategory Relays now pre-select the category and…
Announcement15 changes2 numericFix

