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Steam News26 July 202623d ago

FIREarms - Patch Notes (382)

New New firearm: Dragon’s Breath. Weapon visuals are obviously placeholder New firearm mod: Flamer Updates Wishing Wells have been split into 2 types: A medallion reward that costs shimmer A relic reward that costs coin

Full notes

Full Knights Within update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix3 additions4 changes0 removals
  • Gameplay
  • Balance
  • Events
  • Maps
  • Fixes
addedNew
addedNew firearm: Dragon’s Breath. Weapon visuals are obviously placeholder
addedNew firearm mod: Flamer
changedWishing Wells have been split into 2 types: A medallion reward that costs shimmer A relic reward that costs coins
changedStage extract objectives should spawn more reliably close to players.
changedIn Operations, stage extract objective will move locations to try and maintain reasonable distance to players as optional objectives are completed

Knights Within changes

addedNew
addedNew firearm: Dragon’s Breath. Weapon visuals are obviously placeholder
addedNew firearm mod: Flamer
changedWishing Wells have been split into 2 types: A medallion reward that costs shimmer A relic reward that costs coins
changedStage extract objectives should spawn more reliably close to players.

New

  • New firearm: Dragon’s Breath. Weapon visuals are obviously placeholder

  • New firearm mod: Flamer

Updates

  • Wishing Wells have been split into 2 types:

    • A medallion reward that costs shimmer

    • A relic reward that costs coins

  • Stage extract objectives should spawn more reliably close to players.

  • In Operations, stage extract objective will move locations to try and maintain reasonable distance to players as optional objectives are completed

  • (Firearm Launcher Mod) Now fires automatically when reaching max charge. The aim target ring is also 3d now to help see it better.

  • Hipfire accuracy improvement from mobility stat has been increased ~30%

Fixes

  • Fixed some transparent contact based vfx from showing completely solid on certain low settings

Source

Steam News / 26 July 2026

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