Full notes
Full Knights Within update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Fixes
Knights Within changes
Updates
Physical dmg, elemental dmg, crit chance, perk range, status strength and overcharge strength beacons have been moved into the path stats system
Status effect resistance has been added to the path stats system
Crit chance, status effect strength&resistance have been added to the base path stats pool. The base pool of path stats is more bloated than is intended right now. There is an entirely new system coming in the future that interfaces with this, so this is just a temporary phase to deal with.
(Path of the Rampage)
Passive now requires Close Range kills and lasts for 2s (was any kill for 1s)
Skill 2 moved to skill 1 and now is active while not in rampage
New skill 2
Skill 4 moved to skill 3
Skill 5 moved to skill 4
New Skill 5
(Path of the Marksman) Passive stacks now decay quickly (was instant loss of all stacks)
Fixes
Fixed discovered beacon counter still counting some old removed beacons
Source
Changelog.gg summarizes and formats this update. How we read updates.
