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Steam News5 July 20261mo ago

Patch Notes (380)

Updates Physical dmg, elemental dmg, crit chance, perk range, status strength and overcharge strength beacons have been moved into the path stats system Status effect resistance has been added to the path stats system C

Full notes

Full Knights Within update

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What changed

1 fix3 additions1 change0 removals
  • Balance
  • Gameplay
  • Fixes
changedPhysical dmg, elemental dmg, crit chance, perk range, status strength and overcharge strength beacons have been moved into the path stats system
addedStatus effect resistance has been added to the path stats system
addedCrit chance, status effect strength&resistance have been added to the base path stats pool. The base pool of path stats is more bloated than is intended right now. There is an entirely new system coming in the future that interfaces with this, so this is just a temporary phase to deal with.
added(Path of the Rampage) Passive now requires Close Range kills and lasts for 2s (was any kill for 1s) Skill 2 moved to skill 1 and now is active while not in rampage New skill 2 Skill 4 moved to skill 3 Skill 5 moved to skill 4 New Skill 5
fixedFixed discovered beacon counter still counting some old removed beacons

Knights Within changes

changedPhysical dmg, elemental dmg, crit chance, perk range, status strength and overcharge strength beacons have been moved into the path stats system
addedStatus effect resistance has been added to the path stats system
addedCrit chance, status effect strength&resistance have been added to the base path stats pool. The base pool of path stats is more bloated than is intended right now. There is an entirely new system coming in the future that interfaces with this, so this is just a temporary phase to deal with.
added(Path of the Rampage) Passive now requires Close Range kills and lasts for 2s (was any kill for 1s) Skill 2 moved to skill 1 and now is active while not in rampage New skill 2 Skill 4 moved to skill 3 Skill 5 moved to skill 4 New Skill 5
fixedFixed discovered beacon counter still counting some old removed beacons

Updates

  • Physical dmg, elemental dmg, crit chance, perk range, status strength and overcharge strength beacons have been moved into the path stats system

  • Status effect resistance has been added to the path stats system

  • Crit chance, status effect strength&resistance have been added to the base path stats pool. The base pool of path stats is more bloated than is intended right now. There is an entirely new system coming in the future that interfaces with this, so this is just a temporary phase to deal with.

  • (Path of the Rampage)

    • Passive now requires Close Range kills and lasts for 2s (was any kill for 1s)

    • Skill 2 moved to skill 1 and now is active while not in rampage

    • New skill 2

    • Skill 4 moved to skill 3

    • Skill 5 moved to skill 4

    • New Skill 5

  • (Path of the Marksman) Passive stacks now decay quickly (was instant loss of all stacks)

Fixes

  • Fixed discovered beacon counter still counting some old removed beacons

Source

Steam News / 5 July 2026

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