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Steam News14 June 202615d ago

Patch Notes (377)

New New Longsword, Claymore and Zweihander models. Improvements and Estoc are on the way Updates Mission interactables have been separated into more categories and the spawning code reworked.

Full notes

Full Knights Within update

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What changed

1 fix3 additions2 changes0 removals
  • Gameplay
  • Maps
  • Fixes
addedNew
addedNew Longsword, Claymore and Zweihander models. Improvements and Estoc are on the way
changedMission interactables have been separated into more categories and the spawning code reworked. This should result in more consistent sources of various resources and more interactables spawned overall
addedMore enemy spawn locations added to every map and improved many locations. This should improve sentry locations as well as reduce the amount of dead spots where it seems to take longer than usual for enemies to reach you (especially on Foothills and Cordillera)
fixedFixed
changedUpdated some enemy spawn location code to improve some issues of enemies and sentries spawning in weird locations

New

  • New Longsword, Claymore and Zweihander models. Improvements and Estoc are on the way

Updates

  • Mission interactables have been separated into more categories and the spawning code reworked. This should result in more consistent sources of various resources and more interactables spawned overall

  • Journey XP gained from shrines now overflows into the next level

  • Catapults now shoot a random number of shots between 1-3 before reloading (was always 3). The explosion radius is smaller the more shots are fired.

  • More enemy spawn locations added to every map and improved many locations. This should improve sentry locations as well as reduce the amount of dead spots where it seems to take longer than usual for enemies to reach you (especially on Foothills and Cordillera)

Fixed

  • Updated some enemy spawn location code to improve some issues of enemies and sentries spawning in weird locations

Source

Steam News / 14 June 2026

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