Full notes
Full Knights Within update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Fixes
New
New Longsword, Claymore and Zweihander models. Improvements and Estoc are on the way
Updates
Mission interactables have been separated into more categories and the spawning code reworked. This should result in more consistent sources of various resources and more interactables spawned overall
Journey XP gained from shrines now overflows into the next level
Catapults now shoot a random number of shots between 1-3 before reloading (was always 3). The explosion radius is smaller the more shots are fired.
More enemy spawn locations added to every map and improved many locations. This should improve sentry locations as well as reduce the amount of dead spots where it seems to take longer than usual for enemies to reach you (especially on Foothills and Cordillera)
Fixed
Updated some enemy spawn location code to improve some issues of enemies and sentries spawning in weird locations
Source
Changelog.gg summarizes and formats this update. How we read updates.
