Full notes
Full Knights Within update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Fixes
Knights Within changes
Updates
(Daggerfall, Pressurized, Static Shock, Ventilation, Coalesce Beacons) Now have 20% chance (linear overflow) to send a Dagger/Pulse/Shock/Ember/Shard at a nearby enemy when gaining resource with a 1s internal CD. (was 5s cooldown with stacks reducing the cooldown, diminishing)
(Rend, Impulse, Chaining, Cooling, Flammable beacons) chance increased to 10% per stack (was 8)
(Blood Daggers, Weak Pulse, Charged Shocks, Burnt Embers, Slow Shards beacons) Now have 20% chance per hit to send the relevant projectile (linear overflowing), with 1s cooldown. (was 10% chance diminishing)
(Pyro beacon) chance increased to 20% per stack (was 10)
Gunners and Catapults have 6% less armor and 4% less health
Slicers have 10% less health
Shield men at arms have 5% less health
Berserkers have 5% more health
Environmental fog coloring adjustments
Beacon tier colors now match gadget tier colors
Fixes
Fixed (hopefully) instances of vaults not spawning gadgets
(Path of the Leadstorm) Skill 3 now works again
Source
Changelog.gg summarizes and formats this update. How we read updates.
