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Steam News28 June 20261mo ago

Patch Notes (379)

Updates (Daggerfall, Pressurized, Static Shock, Ventilation, Coalesce Beacons) Now have 20% chance (linear overflow) to send a Dagger/Pulse/Shock/Ember/Shard at a nearby enemy when gaining resource with a 1s internal CD

Full notes

Full Knights Within update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions6 changes0 removals
  • Balance
  • Fixes
added(Daggerfall, Pressurized, Static Shock, Ventilation, Coalesce Beacons) Now have 20% chance (linear overflow) to send a Dagger/Pulse/Shock/Ember/Shard at a nearby enemy when gaining resource with a 1s internal CD. (was 5s cooldown with stacks reducing the cooldown, diminishing)
changed(Rend, Impulse, Chaining, Cooling, Flammable beacons) chance increased to 10% per stack (was 8)
added(Blood Daggers, Weak Pulse, Charged Shocks, Burnt Embers, Slow Shards beacons) Now have 20% chance per hit to send the relevant projectile (linear overflowing), with 1s cooldown. (was 10% chance diminishing)
changed(Pyro beacon) chance increased to 20% per stack (was 10)
changedGunners and Catapults have 6% less armor and 4% less health
changedSlicers have 10% less health
(Rend, Impulse, Chaining, Cooling, Flammable beacons) chance810%(Rend, Impulse, Chaining, Cooling, Flammable beacons) chance increased, buff(Pyro beacon) chance1020%(Pyro beacon) chance increased, buff

Knights Within changes

added(Daggerfall, Pressurized, Static Shock, Ventilation, Coalesce Beacons) Now have 20% chance (linear overflow) to send a Dagger/Pulse/Shock/Ember/Shard at a nearby enemy when gaining resource with a 1s internal CD. (was 5s cooldown with stacks reducing the cooldown, diminishing)
changed(Rend, Impulse, Chaining, Cooling, Flammable beacons) chance increased to 10% per stack (was 8)
added(Blood Daggers, Weak Pulse, Charged Shocks, Burnt Embers, Slow Shards beacons) Now have 20% chance per hit to send the relevant projectile (linear overflowing), with 1s cooldown. (was 10% chance diminishing)
changed(Pyro beacon) chance increased to 20% per stack (was 10)
changedGunners and Catapults have 6% less armor and 4% less health

Updates

  • (Daggerfall, Pressurized, Static Shock, Ventilation, Coalesce Beacons) Now have 20% chance (linear overflow) to send a Dagger/Pulse/Shock/Ember/Shard at a nearby enemy when gaining resource with a 1s internal CD. (was 5s cooldown with stacks reducing the cooldown, diminishing)

  • (Rend, Impulse, Chaining, Cooling, Flammable beacons) chance increased to 10% per stack (was 8)

  • (Blood Daggers, Weak Pulse, Charged Shocks, Burnt Embers, Slow Shards beacons) Now have 20% chance per hit to send the relevant projectile (linear overflowing), with 1s cooldown. (was 10% chance diminishing)

  • (Pyro beacon) chance increased to 20% per stack (was 10)

  • Gunners and Catapults have 6% less armor and 4% less health

  • Slicers have 10% less health

  • Shield men at arms have 5% less health

  • Berserkers have 5% more health

  • Environmental fog coloring adjustments

  • Beacon tier colors now match gadget tier colors

Fixes

  • Fixed (hopefully) instances of vaults not spawning gadgets

  • (Path of the Leadstorm) Skill 3 now works again

Source

Steam News / 28 June 2026

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