Full notes
Full Knights Within update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- UI and audio
- Balance
New
3 new map/stage mods
Updates
All Wanderers have been reworked to cost various things in return for a medallion
Updated the look of in-world interactable hologram icons
Health Support now costs 1 Medallion minimum, cooldown shortened ~30% and heal amount increased to 50/100% based on whether it’s tech upgraded or not (was 50/75%). Heals costing Medallions was the plan from the beginning, with more sources of medallions and the free heal during stage transitions I think it’s a good time to make the switch.
Support HUD icons now change color based on whether they are free or cost medallions
Instead of scaling the medallion cost in co-op, support call ins have adjusted cooldowns and health drop has reduced effectiveness per player.
Currency bank (if unlocked) now happens passively for free during stage transitions, instead of spawning and having to interact and pay 1 medallion.
Relays can no longer be powered with Medallions as a secondary option. I have a plan for future medallion use here, but for now I think this will help reduce confusion for what Medallions should be used for with new players.
Many extra spawns points for interactables have been added to Cordillera tiles
Fixes
Fixed some small map issues resulting from the previous border/size increase on Foothills and Cordillera
Source
Changelog.gg summarizes and formats this update. How we read updates.
