Full notes
Full Knights Within update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- Server
- Maps
Knights Within changes
New
You can now purchase gadgets in the stage map transition shop
1 new gadget
Map Selection System
During stage transitions, you now select between 2 options for the next map (vote in multiplayer)
Map mods are now applied at the start of every stage (was mission start only)
There can now be any number of map mods active at a time (was limit 1 of each type)
6 new map/stage mods
Updates
Patrols now move through maps each stage similar to Operations, removed 1 objective per stage to compensate
Fast extract map buff now also affects stage transition
Initial beacon and mutation map mods are reduced to 1 stack (was 2)
Fixes
Fixed one instance where the selected mission map would be ignored
Source
Changelog.gg summarizes and formats this update. How we read updates.
