Full notes
Full Knights Within update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Balance
Knights Within changes
Updates
The Hud tips system has been re-enabled
Tips aren’t shown until the training checklist has been completed
The tips covered by the training checklist system have been removed
Tips don’t pause the game, even when offline
I see this now as supplementary knowledge that can be easily skipped/missed and doesn’t hurt the basic necessities of knowledge that the checklist system now provides.
Unused path skills now show up in the incomplete loadout indicator
Improved the overall look of the game while on lowest shadow settings
Improved the look of some particle effects on lowest effects setting
Enemy scaling changes
Presence no longer passively increases when no objective is active
Passive presence gain during objectives has been increased
Instead of adding a Mutation on objective completion, enemy presence is increased
Many interactables now add small amounts of presence on use
Enemy stat increase per presence has been reduced
The intent here is two-fold:
Reduce/remove scaling with time. I don’t want ‘go as fast as you can’ to be the default optimized way to play.
Shift most of the basic health and damage scaling into presence level, so that I can make mutations more specific and tailored, improving both consistency of difficulty and unique feeling mutations.
I have no doubt this will need balancing moving forward, feedback greatly appreciated
Mutations
(Blitz) Now affects Presence gain instead of the enemy’s attributes from presence
(Heavy) Now only affects Knights. Increased to 8% per stack (was 5)
(Rending) Now only affects Mercenaries. Increased to 8% per stack (was 5)
(Trappers) Now only affects Ranged enemies. Increased to 8% per stack (was 5)
(Smoke) Now only affects Mercenaries.
(Resilience) Now only affects Knights. Increased to 7.5% per stack (was 5)
(Ward) Now only affects Mercenaries. Increased to 7.5% per stack (was 5)
Fixes
(Berserk Mutation) Now actually works correctly (not sure when it broke)
Source
Changelog.gg summarizes and formats this update. How we read updates.
