HomeGamesUpdatesPricingMethodology
Steam News3 May 20261mo ago

Patch Notes (374)

New Created a new system during first time main menu to load and compile a bunch of extra fx/shaders and therefore hopefully improve first run experience 6 new beacons (1 existing replaced) Updates Destroy objective has

Full notes

Full Knights Within update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix4 additions4 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
  • Fixes
addedNew
addedCreated a new system during first time main menu to load and compile a bunch of extra fx/shaders and therefore hopefully improve first run experience
added6 new beacons (1 existing replaced)
changedDestroy objective has been reworked to require destruction of 3 cells instead of just shooting the beacon
changedDestroy objective health now increases with difficulty (diminishing)
addedBeacons that granted damage type buffs now have those damage types as roll requirements

New

  • Created a new system during first time main menu to load and compile a bunch of extra fx/shaders and therefore hopefully improve first run experience

  • 6 new beacons (1 existing replaced)

Updates

  • Destroy objective has been reworked to require destruction of 3 cells instead of just shooting the beacon

  • Destroy objective health now increases with difficulty (diminishing)

  • Beacons that granted damage type buffs now have those damage types as roll requirements

Fixes

  • Leaving armory and path keep menus using escape button should correctly still build loadouts now

Demo

  • Updated to match

FYI

  • For anyone experiencing the ‘black screen after splash video’ hanging issue, at least 1 person has resolved it by rolling back to November drivers. Not ideal, but it’s potential fix

Source

Steam News / 3 May 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.