Full notes
Full Knights Within update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Fixes
New
Created a new system during first time main menu to load and compile a bunch of extra fx/shaders and therefore hopefully improve first run experience
6 new beacons (1 existing replaced)
Updates
Destroy objective has been reworked to require destruction of 3 cells instead of just shooting the beacon
Destroy objective health now increases with difficulty (diminishing)
Beacons that granted damage type buffs now have those damage types as roll requirements
Fixes
Leaving armory and path keep menus using escape button should correctly still build loadouts now
Demo
Updated to match
FYI
For anyone experiencing the ‘black screen after splash video’ hanging issue, at least 1 person has resolved it by rolling back to November drivers. Not ideal, but it’s potential fix
Source
Changelog.gg summarizes and formats this update. How we read updates.
