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Steam News3 May 20263mo ago

Patch Notes (374)

New Created a new system during first time main menu to load and compile a bunch of extra fx/shaders and therefore hopefully improve first run experience 6 new beacons (1 existing replaced) Updates Destroy objective has

Full notes

Full Knights Within update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix4 additions4 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
  • Fixes
addedNew
addedCreated a new system during first time main menu to load and compile a bunch of extra fx/shaders and therefore hopefully improve first run experience
added6 new beacons (1 existing replaced)
changedDestroy objective has been reworked to require destruction of 3 cells instead of just shooting the beacon
changedDestroy objective health now increases with difficulty (diminishing)
addedBeacons that granted damage type buffs now have those damage types as roll requirements

Knights Within changes

addedNew
addedCreated a new system during first time main menu to load and compile a bunch of extra fx/shaders and therefore hopefully improve first run experience
added6 new beacons (1 existing replaced)
changedDestroy objective has been reworked to require destruction of 3 cells instead of just shooting the beacon
changedDestroy objective health now increases with difficulty (diminishing)

New

  • Created a new system during first time main menu to load and compile a bunch of extra fx/shaders and therefore hopefully improve first run experience

  • 6 new beacons (1 existing replaced)

Updates

  • Destroy objective has been reworked to require destruction of 3 cells instead of just shooting the beacon

  • Destroy objective health now increases with difficulty (diminishing)

  • Beacons that granted damage type buffs now have those damage types as roll requirements

Fixes

  • Leaving armory and path keep menus using escape button should correctly still build loadouts now

Demo

  • Updated to match

FYI

  • For anyone experiencing the ‘black screen after splash video’ hanging issue, at least 1 person has resolved it by rolling back to November drivers. Not ideal, but it’s potential fix

Source

Steam News / 3 May 2026

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