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H3VR + H3VR2 Q&A
Howdy folks! Hope you're all having a WONDERFUL Friday so far! This week we've got a special H3VR + H3VR2 Questions & Answers devlog, as I've been BURIED in them the past couple days since the announce, and wanted to ma…
Announcing: Hot Dogs, Horseshoes & Hand Grenades.... 2!!!
Greetings! I’m happy to announce that, despite the fact that we are STILL getting H3VR’s 1.0 update ready for you folks (it’s almost here, we promise), we are announcing today that we’ve been working on a full-fledged s…
Update 120 Experimental 18 is now Live on The Experimental Branch!
Howdy folks! We've got a couple things to talk about this week! Today's build contains the final additions and tweaks for the Lucky Looter Take & Hold character (as long as the underlying systems the character uses, tha…
Update 120 Experimental 17 is now Live on The Experimental Branch!
Howdy folks! Have an iterative build for you all, responding to all the valuable feedback you've given us on how Lucky Looter plays. Give this new rev a shot and tell us what you think! Peace, Anton TO PLAY THE NEW BUIL…
Update 120 Experimental 16 is now Live on The Experimental Branch!
Howdy folks! We've got another Update for y'all this week. Lucky Looter, our new Take & Hold character, built around looting your gear (instead of buying it) is now ready to play and test out. Check out the devlog for m…
Update 120 Experimental 15 is now Live on The Experimental Branch!
Howdy folks! We've got a special off-schedule update for you folks today! You can think of this as being a holiday update, that also happens to fall on a day special for another reason. It is the 10th Anniversary of the…
Update 120 Experimental 14 is now Live on The Experimental Branch!
Howdy folks! We've got an EXPLOSIVE little update for y'all this week. Front and center is the brand new, hot off the presses, M111 Offensive Hand Grenade. Apologies if it ends up being ever so slightly off-spec from re…
Update 120 Experimental 13 is now Live on The Experimental Branch!
Howdy folks! We've got an exciting Experimental Build for y'all this week, namely that the Gameplanner Signals System (for wiring objects together) now supports saving/loading. That's right, it's time for those of you w…
Update 120 Experimental 12 Hotfix 1 is now Live on The Experimental Branch!
Howdy folks! Just a quick Sunday Hotfix for you, to fix a couple oversights and glitches with the Signals Devices. Update 120 Experimental 12 - Hotfix 1 Changes: Indexer4, in UpdateAll mode, now ALWAYS sends a passthrou…
Update 120 Experimental 12 is now Live on The Experimental Branch!
Howdy folks! It's time for another Gameplanner centric testing build! This week we've added some tools for automatically generating a signal that you can use to control connected devices (like targets). Between the Cloc…
Update 120 Experimental 11 is now Live on The Experimental Branch!
Howdy folks! It's with great excitement that I can finally present to you folks the first build of the Gameplanner Signals system! For those of you who don't know what I'm talking about, basically think 'Redstone for H3…
Update 120 Experimental 10 is now Live on The Experimental Branch!
Howdy Folks! We've got the first H3 Build of 2026 for you this week! Along with it a long-requested Utility item, called a Universal Tripod. In short, you can 'mount' any gun (really any object) to the Deployed tripod a…
Meatmas Day Gifts Are Live! (On The Experimental Branch)
Greetings! The day of the year many you of you have been waiting for has finally arrived! Meatmas Day 2025 is here, and with it our Yearly MEATMAS HOLIDAY UPDATE. We've got a tree full of goodies ready for you all. We'r…
Update 120 Experimental 7 is now Live on The Experimental Branch!
Howdy Folks! The march towards 1.0 continues with this latest Experimental build, focused on our Sosig Studio tools, Spectator Camera tools, and the underlying Vault File system infrastructure. Check out the latest devl…
Update 120 Experimental 6 is now Live on The Experimental Branch!
Howdy Folks HAPPY THANKSGIVING to you all. We've got an EXTRA SIZED devlog for you this week, and some preview tools for our User Content System. First up is the new Tool Panel - the Sosig Outfit Tool Panel, which will…
Update 120 Experimental 5 is now Live on The Experimental Branch!
Howdy folks! It's that same Experimental Build time again! This week we've got a brand new gun (The Martini Henry Khyber Pass Obrez), and a full rework of the falling block rifle code. The og Martini Henry and Sharps Ca…
Update 120 Experimental 4 is now Live on The Experimental Branch!
Howdy all! We've got another Experimental build for y'all this week. Continued iteration on the new Take & Hold game modes, scoring, salvaging Sossiguns, and some advancements to the ammo counter attachments (to finish…
Update 120 Experimental 3 is now Live on The Experimental Branch!
Howdy all! Our experimental build cycle continues this week with some changes to ammo looting in Take & Hold, new Take & Hold Seed Progressions, and a whole bunch of bug fixes! Check out the Devlog for more info! Happy…
Update 120 Experimental 2 is now Live on The Experimental Branch!
Howdy all! Just a super quick release this week. Purely focused on back-end systems and bug fixes. Changelog below. See y'all next week! Peace, Anton TO PLAY THE NEW BUILD FOLLOW THESE STEPS: Right click H3 in Steam Go…
Update 120 Experimental 1 is now Live on The Experimental Branch!
Howdy folks! EXCITING NEWS. We've got some new Take & Hold modes ready for y'all to test RIGHT NOW. We've covered the details of them in this and last week's devlogs, but for those who'd like a TLDW, they are as follows…
