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Latest Hot Dogs, Horseshoes & Hand Grenades updates
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- Hot Dogs, Horseshoes & Hand Grenades
Update 120 Patch 2 is now LIVE!
Howdy folks! Just a quick patch for y'all this week. This one focusses on a bunch of much needed scoring changes that have been requested by the Take & Hold competitive community. Check out this week's devlog for the fu…
Patch notes14 changesFixGameplay - Hot Dogs, Horseshoes & Hand Grenades
Update 120 Patch 1 is now Live!
Howdy folks! Just a quick patch for y'all to fix a few things that slipped through the cracks for the 1.0 update! Update 120 - Patch 1 Fixes: Fixed internal pStats system not initializing on load, causing random overwri…
Patch notes10 changesFixGameplay - Hot Dogs, Horseshoes & Hand Grenades
Hot Dogs, Horseshoes & Hand Grenades 1.0 (Update 120) is now Live!
Greetings! 1.0 A moment I wondered if would ever come. I have many times this past year imagined Zeno's paradox, and wondered if the journey to 1.0 would end up as such, a never ending series of halved reductions eterna…
Store26 changesFixGameplay - Hot Dogs, Horseshoes & Hand Grenades
Update 120 Experimental 23 is now Live on The Experimental Branch!
Howdy folks! Well here we go, we're nearing the finish line on this, what's been our longest Update Cycle ever. Granted a good deal of that length is due to the substantive breaking changes involved, and wanting to rip…
Patch notes16 changesFixGameplay - Hot Dogs, Horseshoes & Hand Grenades
Update 120 Experimental 22 are now Live on The Experimental Branch!
Howdy folks! Another week, another experimental build as we slowly edge closer to 1.0! This one is a mostly back-end tweaks, some long needed changes to the Take & Hold lobby menu systems, and the first of the Encryptio…
Patch notes9 changesFixGameplay - Hot Dogs, Horseshoes & Hand Grenades
Update 120 Experimental 21 (and 20) are now Live on The Experimental Branch!
Howdy folks! Just a quick update for y'all this week. I didn't post here for last week's update, as we were doing a mildly risky major update to the game (turning on the Steam Workshop for User Generated Content), and I…
Patch notes11 changesFixWorkshop - Hot Dogs, Horseshoes & Hand Grenades
Update 120 Experimental 19 is now Live on The Experimental Branch!
Howdy folks! Hope you're all having a pleasant week. We've got a patch update for y'all today that is mostly about back-end changes, but we've slipped in some balance tweaks to Lucky Looter, and some bug fixes you folks…
Patch notes11 changesFixBalance - Hot Dogs, Horseshoes & Hand Grenades
H3VR + H3VR2 Q&A
Howdy folks! Hope you're all having a WONDERFUL Friday so far! This week we've got a special H3VR + H3VR2 Questions & Answers devlog, as I've been BURIED in them the past couple days since the announce, and wanted to ma…
Announcement1 changeGameplay - Hot Dogs, Horseshoes & Hand Grenades
Announcing: Hot Dogs, Horseshoes & Hand Grenades.... 2!!!
Greetings! I’m happy to announce that, despite the fact that we are STILL getting H3VR’s 1.0 update ready for you folks (it’s almost here, we promise), we are announcing today that we’ve been working on a full-fledged s…
Store2 changesGameplay - Hot Dogs, Horseshoes & Hand Grenades
Update 120 Experimental 18 is now Live on The Experimental Branch!
Howdy folks! We've got a couple things to talk about this week! Today's build contains the final additions and tweaks for the Lucky Looter Take & Hold character (as long as the underlying systems the character uses, tha…
Event7 changesFixGameplay - Hot Dogs, Horseshoes & Hand Grenades
Update 120 Experimental 17 is now Live on The Experimental Branch!
Howdy folks! Have an iterative build for you all, responding to all the valuable feedback you've given us on how Lucky Looter plays. Give this new rev a shot and tell us what you think! Peace, Anton TO PLAY THE NEW BUIL…
Event13 changesFixGameplay - Hot Dogs, Horseshoes & Hand Grenades
Update 120 Experimental 16 is now Live on The Experimental Branch!
Howdy folks! We've got another Update for y'all this week. Lucky Looter, our new Take & Hold character, built around looting your gear (instead of buying it) is now ready to play and test out. Check out the devlog for m…
Patch notes6 changesFixGameplay - Hot Dogs, Horseshoes & Hand Grenades
Update 120 Experimental 15 is now Live on The Experimental Branch!
Howdy folks! We've got a special off-schedule update for you folks today! You can think of this as being a holiday update, that also happens to fall on a day special for another reason. It is the 10th Anniversary of the…
Event25 changesFixGameplay - Hot Dogs, Horseshoes & Hand Grenades
Update 120 Experimental 14 is now Live on The Experimental Branch!
Howdy folks! We've got an EXPLOSIVE little update for y'all this week. Front and center is the brand new, hot off the presses, M111 Offensive Hand Grenade. Apologies if it ends up being ever so slightly off-spec from re…
Patch notes20 changesFixGameplay - Hot Dogs, Horseshoes & Hand Grenades
Update 120 Experimental 13 is now Live on The Experimental Branch!
Howdy folks! We've got an exciting Experimental Build for y'all this week, namely that the Gameplanner Signals System (for wiring objects together) now supports saving/loading. That's right, it's time for those of you w…
Patch notes5 changesFixGameplay - Hot Dogs, Horseshoes & Hand Grenades
Update 120 Experimental 12 Hotfix 1 is now Live on The Experimental Branch!
Howdy folks! Just a quick Sunday Hotfix for you, to fix a couple oversights and glitches with the Signals Devices. Update 120 Experimental 12 - Hotfix 1 Changes: Indexer4, in UpdateAll mode, now ALWAYS sends a passthrou…
Patch notes7 changesFixGameplay





