In this update6
Full notes
Full Hot Dogs, Horseshoes & Hand Grenades update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Fixes
Hot Dogs, Horseshoes & Hand Grenades changes
Howdy folks!
Another week, another experimental build as we slowly edge closer to 1.0! This one is a mostly back-end tweaks, some long needed changes to the Take & Hold lobby menu systems, and the first of the Encryption redos I want to do as part of a final set of tweaks to Take & Hold.
Hope you all have a WONDERFUL weekend, and we'll cya soon. Peace, Anton
TO PLAY THE NEW BUILD FOLLOW THESE STEPS:
Right click H3 in Steam
Go to Properties
Click Betas
Click The Dropdown
Select Experimental!
Full Changelog - Update 120 - Experimental 22
Additions:
Added New Polymorphic Encryption
Changes:
[TNH] Rebuilt Take & Hold Main Menu Rebuilt to better display more maps, more characters
[Spectator Panel] Improved screenshot functionality; can select screenshot aspect ratio and resolution
[Spectator Panel] Save/load profiles for the global spectator camera settings
[Photo Studio] Added (photo backdrop, holo capture)
Fixed:
‘HasNightVision’ flag in SosigConfigTemplate now works
Fixed missing filtering by country in ObjectTableDefs
Night Vision Goggles should no longer perma-change material colors on controllers
Orientation of Flagtachments is now saved
API Notes:
Implemented Gameplanner ‘Path’ internal data structure
Vault files can now be used in ObjectTables (only in the TNH object constructor, with vault file usage set to "whole file")
Source
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