In this update5
Full notes
Full Hot Dogs, Horseshoes & Hand Grenades update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Workshop
- Gameplay
- Fixes
- UI and audio
Hot Dogs, Horseshoes & Hand Grenades changes
Howdy folks!
Just a quick update for y'all this week. I didn't post here for last week's update, as we were doing a mildly risky major update to the game (turning on the Steam Workshop for User Generated Content), and I wasn't sure if something was going to EXPLODE, so let folks trickle into that slower, just based on who was already watching the devlogs.
But things seem to have mostly not exploded! So we're up and running! Make sure to check out the build 20 video above to see details on the Photo Studio scene. For those of you looking to use H3VR Studio (available in the tool section of Steam, you should all have it now), we'll be posting some tutorial videos very soon!
Hope you all have a WONDERFUL weekend, and we'll cya soon. Peace, Anton
Full Changelog - Update 120 - Experimental 20 + 21
Additions:
Added New Scene: Photo Studio (with Sosig Holo Capture, Photo Backdrop options)
Added New Steam Tool App: H3VR Studio
Added Holographic Display for Take & Hold characters (still WIP)
Changes:
Improved screenshot functionality; can select screenshot aspect ratio and resolution
Save/load profiles for the global spectator camera settings
Fixed:
Fixed Take & Hold Rampart FINALLY
Fixed exotic Object Constructor issue for active selections where all three central options didn’t have at least one option
Fixed missing Safety sound for SoundCheck Pistol
Fixed errant suppressor reference on Rosie
H3VR Studio Content:
Added Data Validation System (WIP) for Custom Take & Hold characters. Attempts to determine if there are invalid elements in them prior to loading, and spits out (hopefully) useful errors.
Fixed Icons for Custom Object Tables not showing up in T&H Object Constructor (literally was just missing half a system WHOOPS)
Source
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