Update log
Full Hot Dogs, Horseshoes & Hand Grenades update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Workshop
- Events
- Gameplay
- Fixes
Howdy folks!
We've got a couple things to talk about this week! Today's build contains the final additions and tweaks for the Lucky Looter Take & Hold character (as long as the underlying systems the character uses, that will support you folks making your own looting characters).
Our devlog (above) has the first preview of H3VR Studio! This is the tool that our collaborator Nathan (author of the most important Mod frameworks for H3), has built for us, to enable you to make Custom Take & Hold characters and Share Vault files of the cursed guns and scenarios you've made.
And lastly and MOST IMPORTANTLY, I want to STRONGLY encourage you all to check out an upcoming event that has a HUGE announcement from us, The Creature Feature.
Tune in on Wednesday May 6th at 9:30am PT right here: https://www.youtube.com/watch?v=ifeEDlxRJNo
YOU WON'T WANT TO MISS IT!
Peace, Anton
TO PLAY THE NEW BUILD FOLLOW THESE STEPS:
Right click H3 in Steam
Go to Properties
Click Betas
Click The Dropdown
Select Experimental!
Full Changelog - Update 120 - Experimental 18
Changes:
[TNH] Looting Characters now have all objects that contain ammo spawn with random ammo within the bounds of what is allowed by the valid ammoeras and valid ammosets arrays for that given character. This should result in significantly more varied and chaotic ammo availability.
[TNH] Tweaked the loot spawn incidence and Patrol respawn speed on Lucky Looter to make them more reasonable.
[TNH] Added internal functionality for ‘default loot pools’ to make it much MUCH faster for people to author custom TNH Characters that have all enemies use a single unified loot progression, without having to enumerate them.
Fixed:
[TNH] Fixed bug in Object Table initialization
[TNH] Fixed issue with submitting scores to a new scoreboard
Fixed issue where renaming Vault files would cause them to temporarily disappear
Source
