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Steam News2 May 20263mo ago

Update 120 Experimental 18 is now Live on The Experimental Branch!

Howdy folks! We've got a couple things to talk about this week! Today's build contains the final additions and tweaks for the Lucky Looter Take & Hold character (as long as the underlying systems the character uses, tha

In this update4

Full notes

Full Hot Dogs, Horseshoes & Hand Grenades update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes2 additions2 changes0 removals
  • Events
  • Gameplay
  • Fixes
changedAnd lastly and MOST IMPORTANTLY, I want to STRONGLY encourage you all to check out an upcoming event that has a HUGE announcement from us, The Creature Feature.
addedChanges:[TNH] Looting Characters now have all objects that contain ammo spawn with random ammo within the bounds of what is allowed by the valid ammoeras and valid ammosets arrays for that given character. This should result in significantly more varied and chaotic ammo availability.
changedChanges:[TNH] Tweaked the loot spawn incidence and Patrol respawn speed on Lucky Looter to make them more reasonable.
addedChanges:[TNH] Added internal functionality for ‘default loot pools’ to make it much MUCH faster for people to author custom TNH Characters that have all enemies use a single unified loot progression, without having to enumerate them.
fixedFixed:[TNH] Fixed bug in Object Table initialization
fixedFixed:[TNH] Fixed issue with submitting scores to a new scoreboard

Hot Dogs, Horseshoes & Hand Grenades changes

changedAnd lastly and MOST IMPORTANTLY, I want to STRONGLY encourage you all to check out an upcoming event that has a HUGE announcement from us, The Creature Feature.
added[TNH] Looting Characters now have all objects that contain ammo spawn with random ammo within the bounds of what is allowed by the valid ammoeras and valid ammosets arrays for that given character. This should result in significantly more varied and chaotic ammo availability.
changed[TNH] Tweaked the loot spawn incidence and Patrol respawn speed on Lucky Looter to make them more reasonable.
added[TNH] Added internal functionality for ‘default loot pools’ to make it much MUCH faster for people to author custom TNH Characters that have all enemies use a single unified loot progression, without having to enumerate them.
fixed[TNH] Fixed bug in Object Table initialization

Howdy folks!

We've got a couple things to talk about this week! Today's build contains the final additions and tweaks for the Lucky Looter Take & Hold character (as long as the underlying systems the character uses, that will support you folks making your own looting characters).

Our devlog (above) has the first preview of H3VR Studio! This is the tool that our collaborator Nathan (author of the most important Mod frameworks for H3), has built for us, to enable you to make Custom Take & Hold characters and Share Vault files of the cursed guns and scenarios you've made.

And lastly and MOST IMPORTANTLY, I want to STRONGLY encourage you all to check out an upcoming event that has a HUGE announcement from us, The Creature Feature.

Tune in on Wednesday May 6th at 9:30am PT right here: https://www.youtube.com/watch?v=ifeEDlxRJNo

YOU WON'T WANT TO MISS IT!

Peace, Anton

TO PLAY THE NEW BUILD FOLLOW THESE STEPS:

  • Right click H3 in Steam

  • Go to Properties

  • Click Betas

  • Click The Dropdown

  • Select Experimental!

Full Changelog - Update 120 - Experimental 18

Changes:

  • [TNH] Looting Characters now have all objects that contain ammo spawn with random ammo within the bounds of what is allowed by the valid ammoeras and valid ammosets arrays for that given character. This should result in significantly more varied and chaotic ammo availability.

  • [TNH] Tweaked the loot spawn incidence and Patrol respawn speed on Lucky Looter to make them more reasonable.

  • [TNH] Added internal functionality for ‘default loot pools’ to make it much MUCH faster for people to author custom TNH Characters that have all enemies use a single unified loot progression, without having to enumerate them.

Fixed:

  • [TNH] Fixed bug in Object Table initialization

  • [TNH] Fixed issue with submitting scores to a new scoreboard

  • Fixed issue where renaming Vault files would cause them to temporarily disappear

Source

Steam News / 2 May 2026

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