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Full notes
Full Hot Dogs, Horseshoes & Hand Grenades update
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What changed
- Gameplay
- Fixes
Hot Dogs, Horseshoes & Hand Grenades changes
Howdy folks!
Just a quick patch for y'all this week. This one focusses on a bunch of much needed scoring changes that have been requested by the Take & Hold competitive community. Check out this week's devlog for the full details!
Peace, Anton
Update 120 - Patch 2
Changes:
[TNH] Scoring adjusted for Sosig Kills
[TNH] Killstreak scoring removed
[TNH] Kill Style bonus renamed to headshot bonus
[TNH] Breach Speed Bonus removed (it never worked as intended)
Fixes:
Fixed TNH_HoldPoint scoring bugs (Thankyou to TakingFire)
Fixed a bug in TNH Utilities that caused weapons that use non-cartridge ammo to break when coming out of loot boxes
CZ52 now correctly doesn’t have a manually operable slide release (why did they make it like this???)
Fixed issues with the Loot boxes breaking when spawning guns with non-cartridge ammo
Fixed a bunch of issues with the Take & Hold Ammo Reloader
Fixed AR-10 spawning with dust cover in glitched state
Fixed Deaglov bolt placement (was too high)
API Notes:
TNH_Manager
Commented out lines related to guard scoring
Replaced them with new math suggested by community
Changed OnSosigKill code to only fire for sosig kills at the correct moments of a hold
TNH_HoldPoint
Commented out some scoring code related to breach speed bonus
TNH_Utilities
Wrapped the magazine spawn in a valid ammo check
TNH_AmmoReloader2
Changed a method signature for RefreshDisplayWithType, and fixed a logic issue when going forward/back on ammo type
Source
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