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- Hot Dogs, Horseshoes & Hand Grenades
Update 120 Experimental 12 is now Live on The Experimental Branch!
Howdy folks! It's time for another Gameplanner centric testing build! This week we've added some tools for automatically generating a signal that you can use to control connected devices (like targets). Between the Cloc…
Patch notes18 changesFixGameplay - Hot Dogs, Horseshoes & Hand Grenades
Update 120 Experimental 11 is now Live on The Experimental Branch!
Howdy folks! It's with great excitement that I can finally present to you folks the first build of the Gameplanner Signals system! For those of you who don't know what I'm talking about, basically think 'Redstone for H3…
Event15 changesFixUI/audio - Hot Dogs, Horseshoes & Hand Grenades
Update 120 Experimental 10 is now Live on The Experimental Branch!
Howdy Folks! We've got the first H3 Build of 2026 for you this week! Along with it a long-requested Utility item, called a Universal Tripod. In short, you can 'mount' any gun (really any object) to the Deployed tripod a…
Patch notes16 changesFixPerformance - Hot Dogs, Horseshoes & Hand Grenades
Meatmas Day Gifts Are Live! (On The Experimental Branch)
Greetings! The day of the year many you of you have been waiting for has finally arrived! Meatmas Day 2025 is here, and with it our Yearly MEATMAS HOLIDAY UPDATE. We've got a tree full of goodies ready for you all. We'r…
Patch notes4 changesGameplayBalance - Hot Dogs, Horseshoes & Hand Grenades
Update 120 Experimental 7 is now Live on The Experimental Branch!
Howdy Folks! The march towards 1.0 continues with this latest Experimental build, focused on our Sosig Studio tools, Spectator Camera tools, and the underlying Vault File system infrastructure. Check out the latest devl…
Store20 changesFixGameplay - Hot Dogs, Horseshoes & Hand Grenades
Update 120 Experimental 6 is now Live on The Experimental Branch!
Howdy Folks HAPPY THANKSGIVING to you all. We've got an EXTRA SIZED devlog for you this week, and some preview tools for our User Content System. First up is the new Tool Panel - the Sosig Outfit Tool Panel, which will…
Store14 changesFixGameplay - Hot Dogs, Horseshoes & Hand Grenades
Update 120 Experimental 5 is now Live on The Experimental Branch!
Howdy folks! It's that same Experimental Build time again! This week we've got a brand new gun (The Martini Henry Khyber Pass Obrez), and a full rework of the falling block rifle code. The og Martini Henry and Sharps Ca…
Patch notes25 changesFixGameplay - Hot Dogs, Horseshoes & Hand Grenades
Update 120 Experimental 4 is now Live on The Experimental Branch!
Howdy all! We've got another Experimental build for y'all this week. Continued iteration on the new Take & Hold game modes, scoring, salvaging Sossiguns, and some advancements to the ammo counter attachments (to finish…
Patch notes13 changesFixGameplay - Hot Dogs, Horseshoes & Hand Grenades
Update 120 Experimental 3 is now Live on The Experimental Branch!
Howdy all! Our experimental build cycle continues this week with some changes to ammo looting in Take & Hold, new Take & Hold Seed Progressions, and a whole bunch of bug fixes! Check out the Devlog for more info! Happy…
Store10 changesFixGameplay - Hot Dogs, Horseshoes & Hand Grenades
Update 120 Experimental 2 is now Live on The Experimental Branch!
Howdy all! Just a super quick release this week. Purely focused on back-end systems and bug fixes. Changelog below. See y'all next week! Peace, Anton TO PLAY THE NEW BUILD FOLLOW THESE STEPS: Right click H3 in Steam Go…
Store6 changesFixMaps - Hot Dogs, Horseshoes & Hand Grenades
Update 120 Experimental 1 is now Live on The Experimental Branch!
Howdy folks! EXCITING NEWS. We've got some new Take & Hold modes ready for y'all to test RIGHT NOW. We've covered the details of them in this and last week's devlogs, but for those who'd like a TLDW, they are as follows…






