Hot Dogs, Horseshoes & Hand Grenades
Steam News 8 November 20256mo ago

Update 120 Experimental 4 is now Live on The Experimental Branch!

Howdy all! We've got another Experimental build for y'all this week. Continued iteration on the new Take & Hold game modes, scoring, salvaging Sossiguns, and some advancements to the ammo counter attachments (to finish…

Update log

Full Hot Dogs, Horseshoes & Hand Grenades update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

1 fix5 additions5 changes2 removals
  • Gameplay
  • UI and audio
  • Balance
  • Fixes
addedWe've got another Experimental build for y'all this week. Continued iteration on the new Take & Hold game modes, scoring, salvaging Sossiguns, and some advancements to the ammo counter attachments (to finish them).
addedAdditions:Added UI Interface to Ammo Counter Attachments
addedAdditions:Added 4 new Typeface Options for Ammo Counter Attachments
addedAdditions:Added Change Interval and Frame Delay options to Ammo Counter Attachments
removedTake & Hold Scoring Changes:All ‘Alert’ based Scoring Bonuses (implicit penalties) have been removed
changedTake & Hold Scoring Changes:Damage/Health Remaining bonuses are now ranges instead of binary bonuses

Howdy all!

We've got another Experimental build for y'all this week. Continued iteration on the new Take & Hold game modes, scoring, salvaging Sossiguns, and some advancements to the ammo counter attachments (to finish them).

As always let us know if you run into any bugs!

Peace, Anton

TO PLAY THE NEW BUILD FOLLOW THESE STEPS:

  • Right click H3 in Steam

  • Go to Properties

  • Click Betas

  • Click The Dropdown

  • Select Experimental1!

Full Changelog - Update 120 - Experimental 4

Additions:

  • Added UI Interface to Ammo Counter Attachments

  • Added 4 new Typeface Options for Ammo Counter Attachments

  • Added Change Interval and Frame Delay options to Ammo Counter Attachments

Take & Hold Scoring Changes:

  • All ‘Alert’ based Scoring Bonuses (implicit penalties) have been removed

  • Damage/Health Remaining bonuses are now ranges instead of binary bonuses

  • Kill/Style/ Bonuses now apply to Hold Point Guard Sosigs as well.

  • There is now an ‘execution time’ bonus between the first and last Hold Point Guard being killed, clamped between a 5 and 25 second time range. The min time clamp is to ensure sosigs dying to bleed-out (while being already effectively downed) doesn’t negatively impact an otherwise ‘perfect’ fast clear

  • Hold completion time bonus increased

  • Hold kill distance bonus removed (encouraged a stupid meta)

  • Inflated the base Hold Completion by so new scores will slowly supplant old scores

Changes:

  • Changed how Sosiggun Ammo Scavenging works. Magazines will only be retrieved up to the capacity of magazines that you already possess for a gun. They will only be loaded up to the amount of rounds in the Sosiggun being scavenged. And Sosigguns that do not visually have magazines cannot produce them.

  • Adjusted the ammo capacity of some Sosigguns

  • Configured all sosigguns to know whether they should produce scavenged magazines

  • Changed the total number of targets one needs to destroy in Blitz mode. This amount increases (up to a limit) based upon the current Hold Phase.

  • Tweaked a bunch of Take & Hold point sequences for Institution

  • Ammo Counters should now save their settings

Fixed:

  • Fixed incorrect capacity and round type configurations on a bunch of Sosigguns

Source

Steam News / 8 November 2025

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