Update log
Full Hot Dogs, Horseshoes & Hand Grenades update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Workshop
- Gameplay
- Compatibility
- Store
- Fixes
Howdy Folks!
The march towards 1.0 continues with this latest Experimental build, focused on our Sosig Studio tools, Spectator Camera tools, and the underlying Vault File system infrastructure. Check out the latest devlog for all the details!
In addition to all that, we have the return of the MEATMAS HOLIDAY CONTEST this year! Swing by the H3VR Discord for more info :-)
Hope y'all have a wonderful weekend! Peace, Anton
TO PLAY THE NEW BUILD FOLLOW THESE STEPS:
Right click H3 in Steam
Go to Properties
Click Betas
Click The Dropdown
Select Experimental1!
Full Changelog - Update 120 - Experimental 7
Additions:
Added New Utility Object: StudioLight (Can be Spot, Linear or Point Light)
Added Functionality to Spectator Panel: Studio Light Settings
Added New Light Limit Options in Custom Quality Setting (8, 16 lights max). NOTE THIS IS FOR SCREENSHOTS and will not perform well in most cases.
Added “Take Screenshot’ button to Spectator Panel. Screenshots are placed in the MyGames/H3VR directory
Changes:
USAS-12 Now has AR-15 Carry Handle Sight Compatibility
Scene Fight Panel now has Toggle Key Spawn Button
Added feedback to the outfit panel when saving an existing outfit
Separated the 'save' and 'save as new' buttons on the outfit panel so 'save as new' is also available for existing outfits
Meatmas Snowglobe Updated
Sosig Player Body Head now draws in ‘Shadows Only’ mode when in Default/HD Spectator mode
Moved 'all' filter to end of cycle in vault file list filter button
Migrated vault files now additionally include type and scene information in the filename
Old vault files placed in the root of the Vault folder are now auto-migrated on launch (as opposed to being ignored)
Item Spawner only lists scene configs for the scene you're in
While 'all' filter is selected in Item Spawner, vault file names have their type prepended to them
Fixed:
Fixed Vault file list was not sorting folders, resulting in non-deterministic ordering.
Fixed Migration code was case-sensitive when it shouldn't be, causing some vault files to not get migrated. They will get migrated the next time you run the game
Fixed Deleting a vault file doesn't refresh the file list in the vault
Fixed Toolbox vault spawning loadouts at world origin
Fixed New item spawner vault was not checking for file name conflicts when saving/renaming files
Prevent the migration from erroring out if a file is migrated while a file of the same name already exists in the backup folder. This occured when using some mods that would copy a vault file into the folder on game start, if it didn't already exist
User Content Notes:
In the previous experimental build of H3 there were a couple issues with the automatic migration of vault files to the new format:
Some code was checking for case sensitive filenames when it shouldn't have been, which resulted in loadouts not being migrated and thus not visible in-game. In this new update that is resolved and loadouts will now be migrated.
Prior to Update 120, vault files of each type were stored in seperate folders (Vault/Objects/BareObjects, Vault/Objects/Loadouts, Vault/SceneConfigs) and had filenames that additionally included which type of file they were (_VFO.json, _VFL.json, VFS.json). To support the eventual loading of content from the Steam Workshop the migration code took that information and put it inside the file instead, and then placed those updated files all into the same folder (Vault/VaultFiles) using only the vault file name to differentiate them. This was
Source
