Update log
Full Hot Dogs, Horseshoes & Hand Grenades update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Fixes
- UI and audio
Howdy folks!
It's that same Experimental Build time again! This week we've got a brand new gun (The Martini Henry Khyber Pass Obrez), and a full rework of the falling block rifle code. The og Martini Henry and Sharps Cartridge Conversion have been rebuilt to run on it.
Take & Hold scoring has gotten another pass (though we still have a few bugs in it). The final scoring ranges SHOULD be closer to what they should be now. Let us know what you think!
As always let us know if you run into any bugs!
Peace, Anton
TO PLAY THE NEW BUILD FOLLOW THESE STEPS: Right click H3 in Steam Go to Properties Click Betas Click The Dropdown Select Experimental1!
Full Changelog - Update 120 - Experimental 5
Additions:
Added New Weapon: Khyber Pass Martini-Henry
Added New WIP Utility Prop: Sosigquin (poseable sosig)
Changes:
Take & Hold Scoring Further Adjusted.
Rebuilt Falling Block Firearm class to have a more natural interaction schema
Rebuilt Martini Henry to use new Falling Block Class
Rebuilt Sharps Cartridge Conversion to use new Falling Block Class
Fixed:
Fixed Left Handed Quickbelt Orientation FINALLY
TNH Ammo Reloader no longer detects flintlock weapons and tries to spawn cartridges for them (they have no cartridges that are compatible with the game’s core cartridge systems)
Fixed M76 bolt drop when removing an empty magazine
Fixed barrel smoke not following muzzle on Schofield Model 3, Webley Revolver, and MP412REX
Fixed incorrect ammo mappings on some sosigguns
Ammo Reloading Panel now correctly detected attachable weapons when held
Fixed TNH Ammo reloader playing wrong sound when successfully reloading a clip
Fixed TNH Object constructors not updating their visual lock state when one constructor unlocks a category
Fixed (possibly very long running) bug in how Take&Hold selects a ‘safe’ supply point relative to a hold point. This may have been the cause of having hold phases start and sosigs ina nearby supply point shooting at one immediately, for ages. I don’t know how this didn’t break more things for a long time (maybe it was).
Fixed some exotic errors in the Sentry Patrol system used by Northest Dakota (thanks O-Deka_K, i would have never found that)
Fixed foresight direction for H416A5
Fixed SW500 speedloader using incorrect model and cartridge poses
Fixed sosiggun ammo array length that was causing like 6 bugs in seemingly unrelated places
Fixed broken metadata on M76
Fixed broken rail lengths on H416C
Fixed issue where ammo reloader in tnh would sound spam from ammo box
Fixed P38 Ejection Direction
WIP Notes:
The Toolbox has a non-functional panel atm for setting clothing on the Sosigquin. It will be added in full in the next update.
Source
