Update log
Full Hot Dogs, Horseshoes & Hand Grenades update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Store
- UI and audio
- Fixes
Howdy all!
Our experimental build cycle continues this week with some changes to ammo looting in Take & Hold, new Take & Hold Seed Progressions, and a whole bunch of bug fixes! Check out the Devlog for more info!
Happy Halloween!
Peace, Anton
TO PLAY THE NEW BUILD FOLLOW THESE STEPS:
Right click H3 in Steam
Go to Properties
Click Betas
Click The Dropdown
Select Experimental1!
Full Changelog - Update 120 - Experimental 3
Additions:
Added New Sosiggun Functionality. You can now convert a Sosiggun to Ammo for a gun you are holding, or that's in your quickbelt, if it is cross-compatible! (HUGE change for Limited Ammo Take & Hold Play)
Added New Speedloaders (.410 bore, .38 special 5-shot, .454 Casull, .500sw) (Thanks Coin)
Added 10 New Seed Progressions to Hallways and Institution (Thanks Mr. King)
Changes:
Added ammo object references to revolvers to their new speedloaders
Added Item Spawner secondary object references to appropriate revolvers for their new speedloaders
Model 8 now correctly has a tappable bolt release, and firing hand bolt release button
Ammo Counter now takes into account rounds on a gun’s belt
Fixed:
Fixed missing suppressed firing sound for ARVolver
Fixed missing sound on the C93
Fixed issue where Take & Hold mag duplicator would error-sound spam on ammo boxes
Fixed issue where dying in Take & Hold Blitz errantly plays a System Core Exposed line
Source
