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Steam News1 November 20259mo ago

Update 120 Experimental 3 is now Live on The Experimental Branch!

Howdy all! Our experimental build cycle continues this week with some changes to ammo looting in Take & Hold, new Take & Hold Seed Progressions, and a whole bunch of bug fixes! Check out the Devlog for more info!

In this update5

Full notes

Full Hot Dogs, Horseshoes & Hand Grenades update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes6 additions1 change0 removals
  • Gameplay
  • UI and audio
  • Fixes
addedOur experimental build cycle continues this week with some changes to ammo looting in Take & Hold, new Take & Hold Seed Progressions, and a whole bunch of bug fixes! Check out the Devlog for more info!
addedAdditions:Added New Sosiggun Functionality. You can now convert a Sosiggun to Ammo for a gun you are holding, or that's in your quickbelt, if it is cross-compatible! (HUGE change for Limited Ammo Take & Hold Play)
addedAdditions:Added New Speedloaders (.410 bore, .38 special 5-shot, .454 Casull, .500sw) (Thanks Coin)
addedAdditions:Added 10 New Seed Progressions to Hallways and Institution (Thanks Mr. King)
addedChanges:Added ammo object references to revolvers to their new speedloaders
addedChanges:Added Item Spawner secondary object references to appropriate revolvers for their new speedloaders

Hot Dogs, Horseshoes & Hand Grenades changes

addedOur experimental build cycle continues this week with some changes to ammo looting in Take & Hold, new Take & Hold Seed Progressions, and a whole bunch of bug fixes! Check out the Devlog for more info!
addedAdded New Sosiggun Functionality. You can now convert a Sosiggun to Ammo for a gun you are holding, or that's in your quickbelt, if it is cross-compatible! (HUGE change for Limited Ammo Take & Hold Play)
addedAdded New Speedloaders (.410 bore, .38 special 5-shot, .454 Casull, .500sw) (Thanks Coin)
addedAdded 10 New Seed Progressions to Hallways and Institution (Thanks Mr. King)
addedAdded ammo object references to revolvers to their new speedloaders

Howdy all!

Our experimental build cycle continues this week with some changes to ammo looting in Take & Hold, new Take & Hold Seed Progressions, and a whole bunch of bug fixes! Check out the Devlog for more info!

Happy Halloween!

Peace, Anton

TO PLAY THE NEW BUILD FOLLOW THESE STEPS:

  • Right click H3 in Steam

  • Go to Properties

  • Click Betas

  • Click The Dropdown

  • Select Experimental1!

Full Changelog - Update 120 - Experimental 3

Additions:

  • Added New Sosiggun Functionality. You can now convert a Sosiggun to Ammo for a gun you are holding, or that's in your quickbelt, if it is cross-compatible! (HUGE change for Limited Ammo Take & Hold Play)

  • Added New Speedloaders (.410 bore, .38 special 5-shot, .454 Casull, .500sw) (Thanks Coin)

  • Added 10 New Seed Progressions to Hallways and Institution (Thanks Mr. King)

Changes:

  • Added ammo object references to revolvers to their new speedloaders

  • Added Item Spawner secondary object references to appropriate revolvers for their new speedloaders

  • Model 8 now correctly has a tappable bolt release, and firing hand bolt release button

  • Ammo Counter now takes into account rounds on a gun’s belt

Fixed:

  • Fixed missing suppressed firing sound for ARVolver

  • Fixed missing sound on the C93

  • Fixed issue where Take & Hold mag duplicator would error-sound spam on ammo boxes

  • Fixed issue where dying in Take & Hold Blitz errantly plays a System Core Exposed line

Source

Steam News / 1 November 2025

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