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Steam News14 March 20265mo ago

Update 120 Experimental 14 is now Live on The Experimental Branch!

Howdy folks! We've got an EXPLOSIVE little update for y'all this week. Front and center is the brand new, hot off the presses, M111 Offensive Hand Grenade.

In this update6

Full notes

Full Hot Dogs, Horseshoes & Hand Grenades update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

11 fixes6 additions3 changes0 removals
  • Gameplay
  • Fixes
  • Balance
addedWe've got an EXPLOSIVE little update for y'all this week. Front and center is the brand new, hot off the presses, M111 Offensive Hand Grenade. Apologies if it ends up being ever so slightly off-spec from reality, as there've only been like 4 official photos of it released so far, we did the best we could :-)
addedAdditions:Added New Grenade: M111 HOT OFF THE PRESSES
addedAdditions:Added New Signals Device: Comparer
addedAdditions:Added New Utility Object: Whizzbangadinger
changedChanges:Changed all falling block weapons to list their firearm action correctly in metadata
changedChanges:Changed Girandoni air rifle to use ‘PreChargedPneumatic’ firearm action in metadata

Hot Dogs, Horseshoes & Hand Grenades changes

addedWe've got an EXPLOSIVE little update for y'all this week. Front and center is the brand new, hot off the presses, M111 Offensive Hand Grenade. Apologies if it ends up being ever so slightly off-spec from reality, as there've only been like 4 official photos of it released so far, we did the best we could :-)
addedAdded New Grenade: M111 HOT OFF THE PRESSES
addedAdded New Signals Device: Comparer
addedAdded New Utility Object: Whizzbangadinger
changedChanged all falling block weapons to list their firearm action correctly in metadata

Howdy folks!

We've got an EXPLOSIVE little update for y'all this week. Front and center is the brand new, hot off the presses, M111 Offensive Hand Grenade. Apologies if it ends up being ever so slightly off-spec from reality, as there've only been like 4 official photos of it released so far, we did the best we could :-)

There've also been a bunch of explosives-related fixes and tweaks related to Bangers, Remote C4, and a few of the ridiculous ways you can deliver these to your desired target. Do let us know if you experience any bugs or glitches related to this, as physics-jointed-anything tends to be full of surprises in practice.

Hope you all have a wonderful weekend, and we'll cya all next week!

Peace, Anton

TO PLAY THE NEW BUILD FOLLOW THESE STEPS:

  • Right click H3 in Steam

  • Go to Properties

  • Click Betas

  • Click The Dropdown

  • Select Experimental!

Full Changelog - Update 120 - Experimental 14 - GRENADE DAY

Additions:

  • Added New Grenade: M111 HOT OFF THE PRESSES

  • Added New Signals Device: Comparer

  • Added New Utility Object: Whizzbangadinger

Changes:

  • Changed all falling block weapons to list their firearm action correctly in metadata

  • Changed Girandoni air rifle to use ‘PreChargedPneumatic’ firearm action in metadata

  • Cowwiener Calico’s Take & Hold tables now contain falling block weapons

  • Girandoni has been added to the Bolt Action pool for Cowwiener Calico. I have NO idea if this is a good idea or not. Those of you who play the character, let me know what you think of this!

  • Famas F1 and G2 now correctly have Bayonet Mounts

  • Patterner's max value setting is now inclusive, rather than exclusive

  • Changed C4 Remote sticky behavior relative to its arming state

  • Made it possible to slingshot C4

Fixed:

  • Fixed Delayer not re-connecting when loading a saved scene

  • Fixed Router not saving the selected port type

  • Fixed Muscle Meat buff and Weak Meat debuff not being applied to firearm recoil unless that firearm had a muzzle device

  • Fixed Martini Henry and Khyber pistol missing muzzle effects

  • Fixed Falling Block weapons not properly setting Gasout parameters based on block state

  • Fixed Signals Indexer now saving/loading its properties

  • Fixed Baseball not properly showing up in Thrown Melee in the Modern Item Spawner

  • Fixed Baseball missing its AudioImpactController

  • Fixed L85a3 hand poses

  • Fixed slingshot breaking when you pulled an object back and it overlapped a quickbelt slot

  • Fixed a bunch of state glitches related to the Slingshot and zero-length vectors.

API Notes:

  • Added ‘FallingBlock’ and ‘PreChargedPneumatic’ enum option to OTagFirearmAction

Source

Steam News / 14 March 2026

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