Update log
Full Hot Dogs, Horseshoes & Hand Grenades update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Fixes
- Balance
- Store
Howdy folks!
We've got an EXPLOSIVE little update for y'all this week. Front and center is the brand new, hot off the presses, M111 Offensive Hand Grenade. Apologies if it ends up being ever so slightly off-spec from reality, as there've only been like 4 official photos of it released so far, we did the best we could :-)
There've also been a bunch of explosives-related fixes and tweaks related to Bangers, Remote C4, and a few of the ridiculous ways you can deliver these to your desired target. Do let us know if you experience any bugs or glitches related to this, as physics-jointed-anything tends to be full of surprises in practice.
Hope you all have a wonderful weekend, and we'll cya all next week!
Peace, Anton
TO PLAY THE NEW BUILD FOLLOW THESE STEPS:
Right click H3 in Steam
Go to Properties
Click Betas
Click The Dropdown
Select Experimental!
Full Changelog - Update 120 - Experimental 14 - GRENADE DAY
Additions:
Added New Grenade: M111 HOT OFF THE PRESSES
Added New Signals Device: Comparer
Added New Utility Object: Whizzbangadinger
Changes:
Changed all falling block weapons to list their firearm action correctly in metadata
Changed Girandoni air rifle to use ‘PreChargedPneumatic’ firearm action in metadata
Cowwiener Calico’s Take & Hold tables now contain falling block weapons
Girandoni has been added to the Bolt Action pool for Cowwiener Calico. I have NO idea if this is a good idea or not. Those of you who play the character, let me know what you think of this!
Famas F1 and G2 now correctly have Bayonet Mounts
Patterner's max value setting is now inclusive, rather than exclusive
Changed C4 Remote sticky behavior relative to its arming state
Made it possible to slingshot C4
Fixed:
Fixed Delayer not re-connecting when loading a saved scene
Fixed Router not saving the selected port type
Fixed Muscle Meat buff and Weak Meat debuff not being applied to firearm recoil unless that firearm had a muzzle device
Fixed Martini Henry and Khyber pistol missing muzzle effects
Fixed Falling Block weapons not properly setting Gasout parameters based on block state
Fixed Signals Indexer now saving/loading its properties
Fixed Baseball not properly showing up in Thrown Melee in the Modern Item Spawner
Fixed Baseball missing its AudioImpactController
Fixed L85a3 hand poses
Fixed slingshot breaking when you pulled an object back and it overlapped a quickbelt slot
Fixed a bunch of state glitches related to the Slingshot and zero-length vectors.
API Notes:
Added ‘FallingBlock’ and ‘PreChargedPneumatic’ enum option to OTagFirearmAction
Source
