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Update 4 -Re:Start-
We have heard your feedback and made major improvements to gameplay. Implementation and testing took time, but it is finally ready. We have stabilized parkour controls, overhauled weapon combinations and added a new Com…
[EXELIO] Update 4 — Development Progress Report (Part 2)
Development has moved forward since our last progress report. Here is where things stand as we head toward the Update 4 release. Parkour Controls — Testing Complete The input tightening work — a height threshold for hur…
[EXELIO] Update 4 — Development Progress Report
It has been a little while since Hotfix 2, and we have been heads-down on Update 4 ever since. Here is a look at where things stand on the items we outlined in our roadmap. Parkour Controls — First Round of Fixes Implem…
EXELIO - Hotfix 2
Thank you for playing EXELIO. We continue to work on fixes and improvements. Improvements Graphics quality settings are now applied all at once when you close the options window, rather than in real time as you adjust e…
[EXELIO] Hotfix 1 Now Live & Update 4 Roadmap
Hotfix 1 is now live. Thank you to everyone who has continued sharing feedback — it genuinely shapes where we focus our efforts. Alongside this patch, we want to share what we are working on in Update 4 and beyond. Park…
EXELIO - Hotfix 1
Thank you for playing EXELIO. We are releasing Hotfix 1, which includes bug fixes and several improvements. New Features and Improvements Added the ability to move the camera left and right using the right stick. Shorte…
Early Access Update 3
Hey everyone, Early Access Update 3 is now live. This update adds return teleportation for the RCS-01, improves dodge mechanics, introduces Feature Guide dialogs for previously unexplained moves, and includes several qu…
Early Access Update 3 - Return Teleportation, Combat Improvements, etc
Early Access Update 3 is now live. This update adds return teleportation for the RCS-01, improves dodge mechanics, introduces Feature Guide dialogs for previously unexplained moves, and includes several quality-of-life…
Early Access Update 3 arrives March 25 — return teleportation and combat improve
Hey everyone, Update 2 added Story Mode and rebalanced night raids. Update 3 focuses on traversal and combat improvements (round 1). Early Access Update 3 is scheduled to launch March 25, 2026 (JST). The headline featur…
Early Access Update 2 — Story Mode, Night Raid Rebalance, and Bug Fixes
Hey everyone, Early Access Update 2 is now live. This update adds Story Mode, rebalances night raids across both difficulty modes, and fixes several bugs reported by the community. --- STORY MODE --- A new difficulty op…
Early Access Update 2 — Story Mode, Night Raid Rebalance, and Bug Fixes
Hey everyone, Early Access Update 2 is now live. This update adds Story Mode, rebalances night raids across both difficulty modes, and fixes several bugs reported by the community. --- STORY MODE --- A new difficulty op…
Early Access Update 2 arrives March 18 — Story Mode is here
Hey everyone, In our last update, we mentioned that difficulty settings were coming soon. Update 2 delivers on that promise. Early Access Update 2 launches March 18, 2026 (JST). The biggest addition is Story Mode — a ne…
Early Access Update 1 — Patch Notes
Early Access Update 1 is now live. This update is built entirely on player feedback from our first week. 🎮 CAMERA — Scout Mode [NEW] Hold R1 to activate Scout Mode. The camera zooms out and dangerous terrain below your…
Early Access Update 1 Preview: Controls & Balance Improvements — March 11
It's only been a few days since launch, but we've read all your reviews and feedback. We're releasing our first update on March 11, focusing on the issues you've pointed out. Key changes: Camera: Added scout mode to pre…
[Exelio DevLog #4] A message from the Director: The reality of Early Access and
Developer here (Director). I'm making EXELIO with a tiny team, and Early Access is honestly intense—every day I'm fixing, tuning, and rebuilding parts of the game based on what players hit in the wild. If you like survi…
Early Access Is Now Live
Exelio is now available in Early Access. After over three years of development, we're excited to finally put the game in your hands. Built around three core pillars — Crafting, Action, and Story — the current build offe…
[Exelio DevLog #3] Night Falls — Fighting Together, Yet Never at the Same Time
Hello! This is the Exelio development team. Last time, we talked about surviving your first day — the UI and survival mechanics of finding water, gathering food, and building a base. Today, we're going beyond that. What…
[Exelio DevLog #2] Survive Your First Day — Our Fight with the UI
Hello! This is the Exelio development team. Last time, we talked about "game feel." This time, it's about what you do after all that running around — and how we built the UI to support it. Find Water First. Thirst Won't…
[DevLog#1] What we gave to AI, and the "Feel of Touch" humans wouldn't let goof
Hello. This is the "Exelio" development team. In preparation for the Early Access launch, we'll be sharing a bit about "how we're making this game" starting today. The theme for the first post is AI and "Game Feel" (the…
Exelio Launches in Steam Early Access on March 5, 2026 (Planned)
Exelio Launches in Steam Early Access on March 5, 2026 (Planned) Craft-survival game Exelio is scheduled to launch in Steam Early Access on March 5, 2026. The Early Access build includes the opening story and the game’s…
