Update log
Full EXELIO update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hey everyone,
Extracted changes
- Gameplay
- Balance
- Maps
- Fixes
Early Access Update 2 is now live. This update adds Story Mode, rebalances night raids across both difficulty modes, and fixes several bugs reported by the community.
--- STORY MODE ---
A new difficulty option for players who want to focus on exploration and narrative.
You can choose between Survival (the original difficulty) and Story at the start of a new game, or switch at any time from the in-game Options menu. Existing save files will prompt you to choose when loaded.
Story Mode includes the following changes: - Reduced damage taken from enemies (approximately 17%) - Enemy levels scaled down - No more instant-kill critical hits from enemies - Gatekeeper and Ragnas no longer dodge your attacks - Reduced stagger lock when hit by Exelg
Story Mode also introduces in-game guidance windows at key moments to help players understand what to do next: - Warnings before sleeping at the wrong time, explaining what must be done first - Guidance when respawning after being defeated by a strong enemy - An overview of defense rules when Serena wakes from Prometheus for the first time
--- BALANCE CHANGES (ALL MODES) ---
Night Raids: - Regular enemy count per night capped at 20 (previously scaled from 30 to 90 over 7 nights) - Regular enemies no longer respawn after being defeated - Special Entities now appear after all regular enemies are eliminated - Special Entity count still increases each night (2 → 8)
Combat: - Scorpion base damage increased, critical multiplier reduced — overall damage in Survival remains similar, but critical hits are no longer disproportionately lethal - Trap damage increased (approximately 2-3x across all trap types) - Aria no longer takes damage from barbed wire and wooden spikes (trap durability is no longer reduced by Aria)
--- BUG FIXES ---
- Fixed an issue where post-process effects (Scout Mode danger visualization, Scan outline) stopped working after the Anchor Record arrival event - Fixed keyboard movement guide (WASD) not displaying when using keyboard controls - Fixed voice volume slider not applying changes - Added keyboard binding for Scout Mode (T key) - Fixed an issue where Lion and Aria were replaced by Serena and Celestia when transitioning to certain maps
--- KNOWN ISSUE ---
- Enemies may occasionally pass through walls. This is caused by the stuck-recovery teleport system and will be addressed in a future update.
If you've been playing EXELIO, your honest review — positive or negative — helps a small Early Access game get discovered. We read every one.
See you on Exelio. — The Dev Team, AI Frog Interactive
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