EXELIO
Steam News 18 March 20262mo ago

Early Access Update 2 — Story Mode, Night Raid Rebalance, and Bug Fixes

Hey everyone, Early Access Update 2 is now live. This update adds Story Mode, rebalances night raids across both difficulty modes, and fixes several bugs reported by the community. --- STORY MODE --- A new difficulty op…

Update log

Full EXELIO update

The complete published notes, normalized for clean reading and source attribution.

Repeated intro

Hey everyone,

Extracted changes

2 fixes3 additions1 change3 removals
  • Gameplay
  • Balance
  • Maps
  • Fixes
addedEarly Access Update 2 is now live. This update adds Story Mode, rebalances night raids across both difficulty modes, and fixes several bugs reported by the community.
addedA new difficulty option for players who want to focus on exploration and narrative.
addedYou can choose between Survival (the original difficulty) and Story at the start of a new game, or switch at any time from the in-game Options menu. Existing save files will prompt you to choose when loaded.
removedStory Mode includes the following changes: - Reduced damage taken from enemies (approximately 17%) - Enemy levels scaled down - No more instant-kill critical hits from enemies - Gatekeeper and Ragnas no longer dodge your attacks - Reduced stagger lock when hit by Exelg
changed-- BALANCE CHANGES (ALL MODES) ---
removedNight Raids: - Regular enemy count per night capped at 20 (previously scaled from 30 to 90 over 7 nights) - Regular enemies no longer respawn after being defeated - Special Entities now appear after all regular enemies are eliminated - Special Entity count still increases each night (2 → 8)
Night Raids: - Regular enemy count per night capped at 20 (previously scaled30 to 90Night Raids: - Regular enemy count per night capped at 20 (previously scaled from 30 to 90 over 7 nights) - Regular enemies no longer respawn after being defeated - Special Entities now appear after all regular enemies are eliminated - Special Entity count still increases each night (2 to 8

Early Access Update 2 is now live. This update adds Story Mode, rebalances night raids across both difficulty modes, and fixes several bugs reported by the community.

--- STORY MODE ---

A new difficulty option for players who want to focus on exploration and narrative.

You can choose between Survival (the original difficulty) and Story at the start of a new game, or switch at any time from the in-game Options menu. Existing save files will prompt you to choose when loaded.

Story Mode includes the following changes: - Reduced damage taken from enemies (approximately 17%) - Enemy levels scaled down - No more instant-kill critical hits from enemies - Gatekeeper and Ragnas no longer dodge your attacks - Reduced stagger lock when hit by Exelg

Story Mode also introduces in-game guidance windows at key moments to help players understand what to do next: - Warnings before sleeping at the wrong time, explaining what must be done first - Guidance when respawning after being defeated by a strong enemy - An overview of defense rules when Serena wakes from Prometheus for the first time

--- BALANCE CHANGES (ALL MODES) ---

Night Raids: - Regular enemy count per night capped at 20 (previously scaled from 30 to 90 over 7 nights) - Regular enemies no longer respawn after being defeated - Special Entities now appear after all regular enemies are eliminated - Special Entity count still increases each night (2 → 8)

Combat: - Scorpion base damage increased, critical multiplier reduced — overall damage in Survival remains similar, but critical hits are no longer disproportionately lethal - Trap damage increased (approximately 2-3x across all trap types) - Aria no longer takes damage from barbed wire and wooden spikes (trap durability is no longer reduced by Aria)

--- BUG FIXES ---

- Fixed an issue where post-process effects (Scout Mode danger visualization, Scan outline) stopped working after the Anchor Record arrival event - Fixed keyboard movement guide (WASD) not displaying when using keyboard controls - Fixed voice volume slider not applying changes - Added keyboard binding for Scout Mode (T key) - Fixed an issue where Lion and Aria were replaced by Serena and Celestia when transitioning to certain maps

--- KNOWN ISSUE ---

- Enemies may occasionally pass through walls. This is caused by the stuck-recovery teleport system and will be addressed in a future update.

If you've been playing EXELIO, your honest review — positive or negative — helps a small Early Access game get discovered. We read every one.

See you on Exelio. — The Dev Team, AI Frog Interactive

Source

Steam News / 18 March 2026

Open original