Update log
Full EXELIO update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hey everyone,
Extracted changes
- Gameplay
Update 2 added Story Mode and rebalanced night raids. Update 3 focuses on traversal and combat improvements (round 1).
Early Access Update 3 is scheduled to launch March 25, 2026 (JST).
The headline feature is return teleportation for the Teleportation Device RCS-01. After teleporting to an Anchor Record, you can now use the device again to return to where you teleported from. Round trips are now possible.
On the combat side, we've reworked how dodging works. Perfect Dodge now has a longer stagger window and a more forgiving timing window. The existing counter attack has been renamed to Dodge Counter, and now guarantees a stagger on humanoid enemies.
Recovery time after being knocked down has also been reduced.
We're also adding dialogs explaining various moves that weren't covered before, such as Phase Shift Strike.
Other improvements include time now pausing while the Options menu is open, along with several bug fixes.
We're also working on a few additional features that may ship with this update if testing is completed in time. If not, they'll follow in Update 4.
Full patch notes will be posted on release day.
If you've been playing EXELIO and haven't left a review yet, your honest feedback — positive or negative — would be greatly appreciated. We'd also love it if you check out the discussion board.
Every review makes a real difference for a small indie game in Early Access. We read every single one.
Source
