EXELIO
Steam News 25 March 20261mo ago

Early Access Update 3 - Return Teleportation, Combat Improvements, etc

Early Access Update 3 is now live. This update adds return teleportation for the RCS-01, improves dodge mechanics, introduces Feature Guide dialogs for previously unexplained moves, and includes several quality-of-life…

Update log

Full EXELIO update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

4 fixes2 additions7 changes0 removals
  • Gameplay
  • Balance
  • Events
  • Fixes
  • Store
addedEarly Access Update 3 is now live. This update adds return teleportation for the RCS-01, improves dodge mechanics, introduces Feature Guide dialogs for previously unexplained moves, and includes several quality-of-life improvements and bug fixes.
changedEnemy stagger duration after Perfect Dodge extended (1s → 2s)
changedPerfect Dodge success window increased (0.1s → 0.15s)
changedBalance:
changedSerena's base defense increased, reducing damage taken by approximately 35%
changedPlayer recovery time from knockdown reduced (3s → 1s)
Enemy stagger duration after Perfect Dodge extended (1s to 2sPerfect Dodge success window increased (0.1s to 0.15sPlayer recovery time from knockdown reduced (3s to 1s

Early Access Update 3 is now live. This update adds return teleportation for the RCS-01, improves dodge mechanics, introduces Feature Guide dialogs for previously unexplained moves, and includes several quality-of-life improvements and bug fixes.

--- RETURN TELEPORTATION (RCS-01) ---

The Teleportation Device RCS-01 now supports round trips.

- Use the device in the field to teleport to the Anchor Record. Your departure point is saved.

- Use the device again to return to where you teleported from.

- A confirmation dialog is displayed before every teleport to prevent accidental activation.

--- PHASE REWIND ---

When you die and respawn at your camp, the RCS-01 automatically saves the last safe coordinates before your death. Use the device to teleport back to that safe location and resume the fight.

--- COMBAT IMPROVEMENTS ---

Dodge:

- Enemy stagger duration after Perfect Dodge extended (1s → 2s)

- Perfect Dodge success window increased (0.1s → 0.15s)

- Dodge Counter, the counterattack following a Perfect Dodge, now guarantees a stagger on hit against humanoid enemies

Balance:

- Serena's base defense increased, reducing damage taken by approximately 35%

Recovery:

- Player recovery time from knockdown reduced (3s → 1s)

- Players are now invincible during the get-up animation after being knocked down

--- FEATURE GUIDE DIALOGS ---

In-game explanations now appear the first time you perform certain moves:

- Phase Shift Strike / Chain Strike

- Side Wall Run

- Dodge / Perfect Dodge / Dodge Counter

Each dialog appears once per move and pauses the game so you can read at your own pace.

--- DIFFICULTY SELECTION SCREEN ---

The difficulty selection screen now includes descriptions of Survival Mode and Story Mode, along with a note that the difficulty can be changed at any time from the Options menu.

--- OPTIONS MENU TIME PAUSE ---

Game time now pauses while the Options menu is open. You can confirm the time pause status in the bottom-left display.

--- INPUT SYSTEM ---

The input detection system has been reworked from state-based polling to event-based triggering. This fixes an issue where certain actions could remain stuck in a held state after remapping buttons.

--- CRAFTING ---

- The Smithy recipe is now unlocked by crafting the Smelter, making the progression path clearer.

--- BUG FIXES ---

- Fixed an issue where Quantum Teleportation Device IDs could disappear under certain conditions

- Fixed an issue where dropping a Teleportation Device and losing the item would not recover it — the device is now restored to your inventory

- Fixed an issue where getting hit during certain sword attacks could leave the player unable to act

- Reduced the chance of the player character getting stuck inside the floor (added Continuous Collision Detection to the player capsule)

--- KNOWN ISSUE ---

- Enemies may occasionally pass through walls. This is caused by the enemy stuck-recovery system and will be addressed in a future update.

--- COMING NEXT ---

Update 4 will focus on combat and parkour action improvements, as previewed in our earlier Steam News post.

If you've been playing EXELIO, your honest review — positive or negative — helps a small Early Access game get discovered. We read every one.

Source

Steam News / 25 March 2026

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