EXELIO
Steam News 25 March 20261mo ago

Early Access Update 3

Hey everyone, Early Access Update 3 is now live. This update adds return teleportation for the RCS-01, improves dodge mechanics, introduces Feature Guide dialogs for previously unexplained moves, and includes several qu…

Update log

Full EXELIO update

The complete published notes, normalized for clean reading and source attribution.

Repeated intro

Hey everyone,

Extracted changes

2 fixes1 addition5 changes0 removals
  • Gameplay
  • Balance
  • Events
  • Store
  • Fixes
addedEarly Access Update 3 is now live. This update adds return teleportation for the RCS-01, improves dodge mechanics, introduces Feature Guide dialogs for previously unexplained moves, and includes several quality-of-life improvements and bug fixes.
changedDodge: - Enemy stagger duration after Perfect Dodge extended (1s → 2s) - Perfect Dodge success window increased (0.1s → 0.15s) - Dodge Counter, the counterattack following a Perfect Dodge, now guarantees a stagger on hit against humanoid enemies
changedBalance: - Serena's base defense increased, reducing damage taken by approximately 35%
changedRecovery: - Player recovery time from knockdown reduced (3s → 1s) - Players are now invincible during the get-up animation after being knocked down
changedThe difficulty selection screen now includes descriptions of Survival Mode and Story Mode, along with a note that the difficulty can be changed at any time from the Options menu.
changedThe input detection system has been reworked from state-based polling to event-based triggering. This fixes an issue where certain actions could remain stuck in a held state after remapping buttons.
Dodge: - Enemy stagger duration after Perfect Dodge extended (1s to 2sDodge: - Enemy stagger duration after Perfect Dodge extended (1s → 2s) - Perfect Dodge success window increased (0.1s to 0.15sRecovery: - Player recovery time from knockdown reduced (3s to 1s

Early Access Update 3 is now live. This update adds return teleportation for the RCS-01, improves dodge mechanics, introduces Feature Guide dialogs for previously unexplained moves, and includes several quality-of-life improvements and bug fixes.

--- RETURN TELEPORTATION (RCS-01) ---

The Teleportation Device RCS-01 now supports round trips.

- Use the device in the field to teleport to the Anchor Record. Your departure point is saved. - Use the device again to return to where you teleported from. - A confirmation dialog is displayed before every teleport to prevent accidental activation.

--- PHASE REWIND ---

When you die and respawn at your camp, the RCS-01 automatically saves the last safe coordinates before your death. Use the device to teleport back to that safe location and resume the fight.

--- COMBAT IMPROVEMENTS ---

Dodge: - Enemy stagger duration after Perfect Dodge extended (1s → 2s) - Perfect Dodge success window increased (0.1s → 0.15s) - Dodge Counter, the counterattack following a Perfect Dodge, now guarantees a stagger on hit against humanoid enemies

Balance: - Serena's base defense increased, reducing damage taken by approximately 35%

Recovery: - Player recovery time from knockdown reduced (3s → 1s) - Players are now invincible during the get-up animation after being knocked down

--- FEATURE GUIDE DIALOGS ---

In-game explanations now appear the first time you perform certain moves: - Phase Shift Strike / Chain Strike - Side Wall Run - Dodge / Perfect Dodge / Dodge Counter

Each dialog appears once per move and pauses the game so you can read at your own pace.

--- DIFFICULTY SELECTION SCREEN ---

The difficulty selection screen now includes descriptions of Survival Mode and Story Mode, along with a note that the difficulty can be changed at any time from the Options menu.

--- OPTIONS MENU TIME PAUSE ---

Game time now pauses while the Options menu is open. You can confirm the time pause status in the bottom-left display.

--- INPUT SYSTEM ---

The input detection system has been reworked from state-based polling to event-based triggering. This fixes an issue where certain actions could remain stuck in a held state after remapping buttons.

--- CRAFTING ---

- The Smithy recipe is now unlocked by crafting the Smelter, making the progression path clearer.

--- BUG FIXES ---

- Fixed an issue where Quantum Teleportation Device IDs could disappear under certain conditions - Fixed an issue where dropping a Teleportation Device and losing the item would not recover it — the device is now restored to your inventory - Fixed an issue where getting hit during certain sword attacks could leave the player unable to act - Reduced the chance of the player character getting stuck inside the floor (added Continuous Collision Detection to the player capsule)

--- KNOWN ISSUE ---

- Enemies may occasionally pass through walls. This is caused by the enemy stuck-recovery system and will be addressed in a future update.

--- COMING NEXT ---

Update 4 will focus on combat and parkour action improvements, as previewed in our earlier Steam News post.

If you've been playing EXELIO, your honest review — positive or negative — helps a small Early Access game get discovered. We read every one.

See you on Exelio. — The Dev Team, AI Frog Interactive

Source

Steam News / 25 March 2026

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