Update history
Latest Crypts Of Carith updates
Search patches, hotfixes, and dev posts. Load more to keep browsing the timeline.
Browse updates
Published changes
Search updates. Filter by source or date. Open any row for the full patch notes, or load more to continue the timeline.
- Crypts Of Carith
Build 0.0.9 - Version 14
In preparation for the Demo on the 10th, I'm going to start trying to do this on a weekly basis to make sure any updates are logged! Demo Update - 31/07/26 Build 0.0.9 - Version 14 Exploration The "default" world item f…
Patch notes19 changesFixGameplay - Crypts Of Carith
Two Events Down... Demo Next!
Hi all, The last few weeks have been a whirlwind! I had the opportunity to showcase Crypts of Carith at two fantastic events: WeAreDevelopers World Congress in Berlin and Develop:Brighton, where I was exhibiting as part…
Event3 changes - Crypts Of Carith
Path To The Chapel Cellar Demo - Part 5
Hi all, Today I'm sharing the fifth and final part of my Path To The Chapel Cellar Demo playthrough. This final section sees the party venture deeper into the dungeon, carefully navigate a series of spike traps, and eve…
Store2 changesUI/audio - Crypts Of Carith
Path To The Chapel Cellar Demo - Part 4 | Spells & Spiders
Hi all, Today I'm sharing Part 4 of my Path To The Chapel Cellar Demo playthrough series. This part focuses on some of the party management systems available in Crypts of Carith, including camping within the dungeon and…
Announcement3 changesGameplayBalance - Crypts Of Carith
Path To The Chapel Cellar Demo - Part 3 | Delving Deeper
Greetings! Today I'm sharing Part 3 of my Path To The Chapel Cellar Demo series. In this part we look at some of the interactions available to the party, including unlocking containers with the thief and making use of a…
Announcement1 changeBalance - Crypts Of Carith
Path To The Chapel Cellar Demo - Part 2 | Narrative Encounter & Combat
Hi all, Today I'm sharing the second part of my Chapel Cellar Demo playthrough series. This section is a little shorter than the first, focusing on an interactive narrative event that can quickly escalate into combat de…
Event2 changesBalance - Crypts Of Carith
Path To The Chapel Cellar Demo - Part 1
Hi all, Today I'm sharing the first part of a full playthrough of the upcoming Chapel Cellar Demo, which I'm aiming to release in the next month or two. This first video covers the opening area of the demo and gives a l…
Announcement1 changeBalance - Crypts Of Carith
Gameplay Update & Debug Festival Reflections
Hi everyone, I wanted to share a new gameplay compilation showing the current state of Crypts of Carith, alongside a few thoughts after attending Debug Games Festival. It was a great experience getting the game in front…
Announcement2 changesGameplay - Crypts Of Carith
Debug Games Festival - 25th April, Norwich, UK
I will be exhibiting the newest demo build of Crypts of Carith at Debug Games Festival this Saturday, 25th April, along with a load of other awesome games! Come say hi, play the game, hit some rats - or die trying. Grab…
Announcement - Crypts Of Carith
Gameplay Video - March / April 26
Hi all, It’s been a little while since I’ve shared some gameplay, so I wanted to show where Crypts of Carith is as of the end of last month — warts and all. This features another of the fantastic tracks from Jakob Caine…
Announcement1 changeGameplay - Crypts Of Carith
GDLX26 Recap – Thank You!
Over the weekend I had the chance to showcase Crypts of Carith at GDLX26, and it was a fantastic experience. Getting the game in front of players, hearing their thoughts, and watching how they approached the game in rea…
Event2 changesBalance - Crypts Of Carith
Crypts of Carith at GDLX26 – March 28
Later this month I’ll be showcasing Crypts of Carith at GDLX26, the Game Dev Local Expo taking place in Farnham on March 28th. It’s a great event celebrating independent game development, with developers from across the…
Event2 changes - Crypts Of Carith
The sounds of Aurelith
I’m pleased to share that Jakob Caine is now composing for the project, helping shape the atmosphere and tone of the world of Aurelith. The shift from placeholder tracks to bespoke music has made a huge difference — the…
Announcement1 changeUI/audio - Crypts Of Carith
Updated Trailer + New Character Portraits
Over the past few weeks, I’ve been refining the direction of Crypts of Carith and tightening up how it’s presented. Today I’m sharing an updated trailer that better reflects the current state of the adventuring game — t…
Event4 changesGameplayUI/audio - Crypts Of Carith
Crypts of Carith at a Get Into Games + Demo News
Over the weekend, I had the chance to showcase Crypts of Carith at Get Into Games – Birmingham, letting people play the game, ask questions, and share their thoughts face-to-face. Unfortunately, I ran into some hardware…
Event4 changesBalanceGameplay - Crypts Of Carith
World Interaction in Crypts of Carith - Early Look
A big part of how Crypts of Carith feels to play is world interaction. Opening doors, pressing buttons, collecting items, and manipulating objects are all designed to feel deliberate and tactile, drawing inspiration fro…
Event1 change






