Full notes
Full Crypts Of Carith update
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What changed
- Gameplay
- Balance
Crypts Of Carith changes
Hi all,
Today I'm sharing Part 4 of my Path To The Chapel Cellar Demo playthrough series.
This part focuses on some of the party management systems available in Crypts of Carith, including camping within the dungeon and changing spells for knowledge casters.
One of my goals for the game is to make resting and preparation meaningful decisions rather than simple menu interactions. I want to eventually add a Stamina mechanic which will lead to giving me more options in combat, light versus heavy attacks for example, and this will all tie back to resting.
With your spell casters, choosing the right spells and making the most of your resources can have a significant impact on what happens next.
Of course, no dungeon expedition would be complete without a few unexpected encounters, and this part also features a run-in with some rather unfriendly spiders.
The Chapel Cellar Demo continues to move closer to release, and I'm excited to share more as development progresses.
Thanks for following along.
Craig @ EverMoore Studios
Source
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