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Steam News25 June 202611d ago

Path To The Chapel Cellar Demo - Part 4 | Spells & Spiders

Hi all, Today I'm sharing Part 4 of my Path To The Chapel Cellar Demo playthrough series.

Full notes

Full Crypts Of Carith update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition2 changes0 removals
  • Gameplay
  • Balance
changedThis part focuses on some of the party management systems available in Crypts of Carith , including camping within the dungeon and changing spells for knowledge casters.
addedOne of my goals for the game is to make resting and preparation meaningful decisions rather than simple menu interactions. I want to eventually add a Stamina mechanic which will lead to giving me more options in combat, light versus heavy attacks for example, and this will all tie back to resting.
changedWith your spell casters, choosing the right spells and making the most of your resources can have a significant impact on what happens next.

Crypts Of Carith changes

changedThis part focuses on some of the party management systems available in Crypts of Carith , including camping within the dungeon and changing spells for knowledge casters.
addedOne of my goals for the game is to make resting and preparation meaningful decisions rather than simple menu interactions. I want to eventually add a Stamina mechanic which will lead to giving me more options in combat, light versus heavy attacks for example, and this will all tie back to resting.
changedWith your spell casters, choosing the right spells and making the most of your resources can have a significant impact on what happens next.

Hi all,

Today I'm sharing Part 4 of my Path To The Chapel Cellar Demo playthrough series.

This part focuses on some of the party management systems available in Crypts of Carith, including camping within the dungeon and changing spells for knowledge casters.

One of my goals for the game is to make resting and preparation meaningful decisions rather than simple menu interactions. I want to eventually add a Stamina mechanic which will lead to giving me more options in combat, light versus heavy attacks for example, and this will all tie back to resting.

With your spell casters, choosing the right spells and making the most of your resources can have a significant impact on what happens next.

Of course, no dungeon expedition would be complete without a few unexpected encounters, and this part also features a run-in with some rather unfriendly spiders.

The Chapel Cellar Demo continues to move closer to release, and I'm excited to share more as development progresses.

Thanks for following along.

Craig @ EverMoore Studios

Source

Steam News / 25 June 2026

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