Full notes
Full Crypts Of Carith update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Store
Crypts Of Carith changes
Hi all,
Today I'm sharing the fifth and final part of my Path To The Chapel Cellar Demo playthrough.
This final section sees the party venture deeper into the dungeon, carefully navigate a series of spike traps, and eventually confront the Rat Catcher in the demo's closing encounter.
Putting this series together has been a great way to share the progress of Crypts of Carith as I continue working towards releasing the Chapel Cellar Demo.
There's still lots of polishing and balancing to do, but it's exciting to finally have a complete slice of the game that showcases exploration, combat, character progression, puzzles, and party management all working together.
Key Art
You may have noticed the updated capsule art on Steam. This mammoth piece of artwork was created by Pedro Morán, the incredible artist behind the character portraits,
It will be used across all store fronts, including the console version as it has been created with a great amount of flexibility.
Thank you to everyone who's watched the playthrough series and shared feedback along the way.
The next step is getting the demo ready for the end of July!
Craig @ EverMoore Studios
Source
Changelog.gg summarizes and formats this update. How we read updates.
