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Steam News18 June 202618d ago

Path To The Chapel Cellar Demo - Part 3 | Delving Deeper

Greetings! Today I'm sharing Part 3 of my Path To The Chapel Cellar Demo series. In this part we look at some of the interactions available to the party, including unlocking containers with the thief and making use of a

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Full Crypts Of Carith update

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Greetings!

What changed

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changedI feel like characters who are strong in combat are initially going to be the go to choice, but as development continues, I hope to grow these utility characters and give them their chance to shine in unique ways - I've been working on a more dynamic interaction system which will enable a wider array of options which is coming along nicely!

Crypts Of Carith changes

changedI feel like characters who are strong in combat are initially going to be the go to choice, but as development continues, I hope to grow these utility characters and give them their chance to shine in unique ways - I've been working on a more dynamic interaction system which will enable a wider array of options which is coming along nicely!

Today I'm sharing Part 3 of my Path To The Chapel Cellar Demo series.

In this part we look at some of the interactions available to the party, including unlocking containers with the thief and making use of a magical item known as the Fire Horn. (if you know you know)

One of my goals for Crypts of Carith is to ensure that each character class has opportunities to contribute outside of combat. Whether that's opening locked containers, solving problems, or making use of unique items, I want party composition to matter throughout the adventure.

I feel like characters who are strong in combat are initially going to be the go to choice, but as development continues, I hope to grow these utility characters and give them their chance to shine in unique ways - I've been working on a more dynamic interaction system which will enable a wider array of options which is coming along nicely!

I have two more shows next month where I am showing a much more polished build of the demo off, and then I'm aiming for release at the end of July, all things going well.

The demo itself feels in a good place with a straight A-B run, but with a game like this there is so much nuance to it, so much I can do, but I have to choose a good place to call it and get it into people's hands.

Part 4 coming soon!

Have a great week.

Craig @ EverMoore Studios

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Steam News / 18 June 2026

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